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	<title>hiper-tofu &#8211; Krozmotion</title>
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	<title>hiper-tofu &#8211; Krozmotion</title>
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		<title>Once upon a time&#8230; Kwaan: Collaborative Ecology</title>
		<link>https://www.krozmotion.com/en/2026/01/once-upon-a-time-kwaan-collaborative-ecology/</link>
					<comments>https://www.krozmotion.com/en/2026/01/once-upon-a-time-kwaan-collaborative-ecology/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 14:17:00 +0000</pubDate>
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					<description><![CDATA[Once upon a time, there was a game far from the beaten paths of the Krosmoz. Kwaan, developed&#8230;]]></description>
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<p class="has-drop-cap"><em>Once upon a time, there was a game far from the beaten paths of the Krosmoz.</em> <strong>Kwaan</strong>, developed by Ankama&#8217;s Montreal studio, offered a unique experience: a multiplayer cooperative game where competition gave way to collaboration, and violence was replaced by the creation of a harmonious ecosystem. Yet, despite its bold innovations and concept, this mystical project quietly faded away in 2017, after less than three years of existence.</p>



<p><em>A look back at the story of a fascinating experiment that never managed to win over the masses. This feature is part of a retrospective series on Ankama&#8217;s various projects, following our previous focus on <a href="https://www.krozmotion.com/en/2025/09/once-upon-a-time-there-was-wakfu-raiders-the-mobile-adaptation-that-failed-to-find-its-audience/" data-type="post" data-id="14415">the mobile game Wakfu Raiders</a>.</em></p>



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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6c923e&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6c923e" class="wp-block-image size-full wp-lightbox-container"><img decoding="async" width="365" height="323" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14508" src="https://www.krozmotion.com/wp-content/uploads/2025/09/logo_kwaan-2014.png" alt="" class="wp-image-14508" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/logo_kwaan-2014.png 365w, https://www.krozmotion.com/wp-content/uploads/2025/09/logo_kwaan-2014-300x265.png 300w" sizes="(max-width: 365px) 100vw, 365px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6c958e&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6c958e" class="wp-block-image size-full wp-lightbox-container"><img decoding="async" width="330" height="180" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14517" src="https://www.krozmotion.com/wp-content/uploads/2025/09/telechargement-3.jpg" alt="" class="wp-image-14517" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/telechargement-3.jpg 330w, https://www.krozmotion.com/wp-content/uploads/2025/09/telechargement-3-300x164.jpg 300w" sizes="(max-width: 330px) 100vw, 330px" /><button
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size">The Scientific Origins of an Atypical Creation</h2>



<p>The story of <strong>Kwaan</strong> began long before its conception as a video game. The project has its roots in the academic research world, born from a <strong><a href="https://www.ecoco2.com/blog/eco-co2-laureat-de-lappel-a-projets-agir-ensemble-pour-lenergie-de-la-region-paca/" target="_blank" rel="noreferrer noopener">collaborative project called Sensomi</a></strong>, co-financed by the PACA Region and ADEME as part of the AGIR program, which ran from April 2011 to December 2013. <em>This scientific genesis largely explains the game&#8217;s unique approach.</em></p>



<p><strong>Benoit Delassus</strong>, an intern and programmer on the project, revealed in an interview that the original idea was even more ambitious: &#8220;<em>It started with two people (&#8230;), Maxime and David &#8211; Maxime Plantady and David Calvo &#8211; who were already working at Ankama. They participated in a kind of competition and met someone who proposed making a game about ecology</em>.&#8221; This initial collaboration focused on <strong>ecological awareness for children</strong>, explaining why Kwaan&#8217;s universe exudes this peaceful and cooperative atmosphere.</p>



<p>The Sensomi project consortium brought together diverse players: the companies <strong>Ankama Play</strong>, <strong>Sen.se</strong>, and <strong>O-Labs</strong>, as well as the social psychology laboratory of Aix-Marseille University. The regional call for projects had a dual origin, both political and energetic. On one hand, the <em><strong>electrical peninsula</strong></em> situation in southeastern France required special monitoring of the electrical grid&#8217;s stability during peak consumption. On the other hand, the regional executive wanted to support actions in the field of <strong>energy sobriety and efficiency</strong>, in addition to the ITER nuclear fusion project.</p>



<p>The scientific objective was ambitious: to develop an <strong>engaging playful device</strong> that connects private and public spaces, real and virtual worlds, to make the consequences of each individual action visible to players. <em>This approach aimed to raise awareness about the consequences of energy consumption and encourage sustainable lifestyles.</em> The game&#8217;s name, <strong>Kwaan</strong>, is inspired by the abbreviation <strong>kWh</strong> (kilowatt-hour), a common unit of energy for electricity.</p>
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size">First Steps: A Laboratory of Experimentation (2012-2013)</h2>



<p>Long before Ankama&#8217;s official involvement, <strong>Kwaan</strong> was born as a passionate, artisanal project. Devblogs from the time reveal a <em><strong>deeply experimental</strong></em> approach. In November 2012, the team introduced itself simply: &#8220;<em>Kwaan is a small MMORPG</em>&#8221; and &#8220;<em>Kwaan is a living world. Kwaan wants you to stay and start discovering things for yourself</em>.&#8221;</p>



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<p>The development process revealed a <em><strong>craft and community-driven</strong></em> approach. The team started with a homemade engine before migrating to Unity in early 2013: &#8220;<em>We are currently migrating our code from a homemade engine to Unity</em>.&#8221;</p>



<p>The first tests revealed the collaborative spirit that would always characterize Kwaan. In December 2012, the team organized its <strong>first stress tests</strong> with only 10 people: &#8220;<em>There were 10 of us, and most of us enjoyed trying to figure out what the hell this game was supposed to be about</em>.&#8221; This approach, where players had to <em><strong>discover the game for themselves</strong></em>, would become a signature of the project.</p>



<p>The devblogs reveal a fascinating phenomenon: <strong>Kwaan</strong> attracted former players of <strong>Glitch</strong>, Tiny Speck&#8217;s experimental MMO that closed in December 2012. The comments on the devblogs were telling: &#8220;<em>I was an alpha tester for Glitch</em>&#8221; or &#8220;<em>Former Glitchen! I&#8217;ll try it!</em>&#8221; The development team was fully aware of this and even addressed them with a &#8220;<em>BIG SHOUT OUT TO ALL YOU GLITCH ORPHANS</em>.&#8221;</p>



<p>By May 2013, the community had reached <strong>100 registered people</strong>, a milestone the team celebrated: &#8220;<em>We&#8217;re officially a Tribe, folks!</em>&#8221; and &#8220;<em>Welcome to all you ex-Glitchens</em>.&#8221; This player base, though modest, was already passionate and engaged.</p>



<p>The team explicitly defined their creation as a challenge to conventions: &#8220;<em>We know that promising a unique experience with an MMO is a dangerous exercise, and many hopes have been crushed by the reality of the market and the complexities of designing a meaningful experience not based on consumption and grinding</em>.&#8221;</p>



<p>The core concept was revolutionary: &#8220;<em>Kwaan is a MINUSCULE experience. It&#8217;s like a &#8216;Fairy in a Bottle&#8217;: it&#8217;s a miniature, it&#8217;s free, it&#8217;s an experience, just to see if we can maintain a game revolving around mystery, weird features, and pure absurdity</em>.&#8221;</p>



<p>The mythological universe was dense and original. The <strong>Dwaal</strong> were described as &#8220;<em>born from the mud of the Great Lake. They were sculpted by the hands of the Goddess and received life from the flowers she placed on their heads</em>.&#8221; Each Dwaal possessed an <strong>Aat</strong>, a natural element that gave them their unique personality: &#8220;<em>everything that comes from the earth, leaves, vegetables, rocks, mud</em>.&#8221;</p>



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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6cc180&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6cc180" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1032" height="748" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14511" src="https://www.krozmotion.com/wp-content/uploads/2025/09/desat.png" alt="" class="wp-image-14511" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/desat.png 1032w, https://www.krozmotion.com/wp-content/uploads/2025/09/desat-300x217.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/desat-1024x742.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/09/desat-528x383.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/desat-820x594.png 820w" sizes="auto, (max-width: 1032px) 100vw, 1032px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ca819&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ca819" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1015" height="714" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14513" src="https://www.krozmotion.com/wp-content/uploads/2025/09/Sans-titre-1.png" alt="" class="wp-image-14513" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/Sans-titre-1.png 1015w, https://www.krozmotion.com/wp-content/uploads/2025/09/Sans-titre-1-300x211.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/Sans-titre-1-528x371.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/Sans-titre-1-820x577.png 820w" sizes="auto, (max-width: 1015px) 100vw, 1015px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6cab84&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6cab84" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1019" height="765" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14512" src="https://www.krozmotion.com/wp-content/uploads/2025/09/editing-the-branches.png" alt="" class="wp-image-14512" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/editing-the-branches.png 1019w, https://www.krozmotion.com/wp-content/uploads/2025/09/editing-the-branches-300x225.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/editing-the-branches-528x396.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/editing-the-branches-820x616.png 820w" sizes="auto, (max-width: 1019px) 100vw, 1019px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6cd558&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6cd558" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1020" height="765" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14504" src="https://www.krozmotion.com/wp-content/uploads/2025/09/20144.png" alt="" class="wp-image-14504" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/20144.png 1020w, https://www.krozmotion.com/wp-content/uploads/2025/09/20144-300x225.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/20144-528x396.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/20144-820x615.png 820w" sizes="auto, (max-width: 1020px) 100vw, 1020px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ca475&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ca475" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="899" height="632" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14514" src="https://www.krozmotion.com/wp-content/uploads/2025/09/update-2013.png" alt="" class="wp-image-14514" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/update-2013.png 899w, https://www.krozmotion.com/wp-content/uploads/2025/09/update-2013-300x211.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/update-2013-528x371.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/update-2013-820x576.png 820w" sizes="auto, (max-width: 899px) 100vw, 899px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6cced9&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6cced9" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1020" height="767" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14505" src="https://www.krozmotion.com/wp-content/uploads/2025/09/20143.png" alt="" class="wp-image-14505" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/20143.png 1020w, https://www.krozmotion.com/wp-content/uploads/2025/09/20143-300x226.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/20143-528x397.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/20143-820x617.png 820w" sizes="auto, (max-width: 1020px) 100vw, 1020px" /><button
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="le-contexte-ankama--sortir-du-krosmoz-pour-innover">The Ankama Context: Stepping Outside the Krosmoz to Innovate</h2>



<p>The year Kwaan was released, <strong>2016</strong>, marked a period of intense diversification for Ankama. After the mixed success of <strong>Fly&#8217;n</strong> in 2012, their first game outside the Krosmoz universe, the Roubaix-based studio was actively seeking new creative avenues. <em>Kwaan thus became the second game developed whose plot took place outside the Krosmoz.</em></p>



<p class="wp-container-content-9cfa9a5a">The development of Kwaan was entrusted to <strong>Ankama&#8217;s Canadian studio</strong>, based in Montreal. According to <a href="https://www.amazon.fr/dp/3841745369" target="_blank" rel="noreferrer noopener">Benoit Delassus&#8217;s thesis</a>, &#8220;<em>the creative aspect at Ankama is defined as &#8216;the engine of the company&#8217; according to Tot</em>&#8221; and &#8220;<em>It is also clear that if Ankama had not had this inclination for creativity, the Ankama Play studio and the game I was able to work on: Kwaan, would never have seen the light of day</em>.&#8221; This <em><strong>ultra-reduced</strong></em> structure contrasted with the 500 employees of the parent company in France, creating an indie studio atmosphere within a large company.</p>



<p><strong>Eric Léveillée</strong>, also a programmer on the project, confirmed this creative autonomy: &#8220;<em>We had good technology, the other developers with me did great work. But when we got to the end, just before release, we were able to bring together everything we wanted</em>.&#8221;</p>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size">Anecdote: When Tot and Kam Crossed the Atlantic</h2>



<p>At the end of August 2014: <strong>Anthony Roux</strong> (Tot) and <strong>Camille Chafer</strong> (Kam), the founders of Ankama, accompanied by a <strong>full team of about ten people</strong>, crossed the Atlantic to work directly on the project in Montreal.</p>



<p>As Benoit Delassus recounts in his thesis: &#8220;<em>The idea was to leave the Lille offices, where the atmosphere was not exactly the same, to work for two weeks on the project in a fully effective way</em>.&#8221; This <em><strong>exceptional relocation</strong></em> testified to the personal commitment of Ankama&#8217;s creators to this experimental project.</p>



<p>The immersion was total for the young intern: &#8220;<em>I discovered real enthusiasts, who worked a lot and fully committed themselves to their project. All in an atmosphere that was far from rigid and serious. It gave me a good insight into the way of working that we ourselves would have throughout the project. It was, in a way, a sharing of Ankama&#8217;s work spirit, in a privileged context</em>.&#8221;</p>



<p>This visit also revealed the <em><strong>unique managerial philosophy</strong></em> of Ankama&#8217;s founders. Delassus noted: &#8220;<em>They chose to remain active creators rather than enter the managerial aspect of such a large company. This stance marked me (&#8230;)</em>&#8221; This approach partly explains why Kwaan benefited from <strong>direct supervision</strong> rather than remote management.</p>



<p>The project follow-up did not stop there: the thesis revealed a system of <strong>bi-monthly reporting</strong> with &#8220;<em>regular reports, about every two months, with Anthony Roux, to take stock of the project&#8217;s progress, its general direction, and its results</em>.&#8221; This close supervision confirmed that Kwaan was not just a project of the Canadian studio.</p>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="lquipe-crative--une-vision-partage">The Creative Team and Its &#8220;Organization&#8221;</h2>



<p>The interview given to <strong>GameQuest</strong> revealed the identity of the creators of this unique experience. <strong>Kwaan</strong> was imagined by <strong>David Calvo</strong> and <strong>Maxime Plantady</strong>, two Ankama veterans who had been working at the studio for about ten years and had notably developed <strong>Islands of Wakfu</strong> on Xbox Live Arcade.</p>



<p>The Montreal team was completed with <strong>Mathieu Giguère</strong> as graphic designer, <strong>Benoit Delassus</strong> and <strong>Eric Léveillée</strong> as game designers, as well as renowned external collaborators: <strong>Gary Lucken</strong> as art director and <strong>David Kanaga</strong> as music composer.</p>



<p><strong>Eric Léveillée</strong> described his role in the team: &#8220;<em>I worked on three projects. First, I worked on Abraca [&#8230;] then I worked a little on Tactile Wars, which was my first mobile game experience. After that, I worked on Kwaan, which was my main experience</em>.&#8221;</p>



<p>The creative philosophy of the team was evident in David Calvo&#8217;s statements: &#8220;<em>Our desire was first to create a small world &#8211; we like the idea that virtual worlds are spaces that exist in another dimension and that we discover through our computers</em>.&#8221;</p>



<p>Benoit Delassus&#8217;s thesis revealed aspects of the organization of the Montreal studio. Unlike rigid development methods, the Kwaan team operated according to <em><strong>deeply flexible</strong></em> principles: &#8220;<em>It is clear that the organization of our team was not of exemplary rigor and rigidity</em>.&#8221; The <strong>weekly Scrum meetings</strong> were held briefly each morning to coordinate the team, but it was in the <em><strong>spontaneous brainstorming sessions</strong></em> that the magic happened: &#8220;<em>they appeared completely spontaneously and informally, very often at the end of the day</em>.&#8221;</p>



<div class="wp-block-group alignfull has-subtle-background-color has-background is-horizontal is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-2256e7f1 wp-block-group-is-layout-flex tw-block-animation tw-animation-fade-in">
<blockquote class="wp-block-quote has-text-align-center is-style-plain is-layout-flow wp-block-quote-is-layout-flow" style="font-size:28px;line-height:1.3">
<p><em>&#8220;The morning muffins, the Friday lunches, the Wednesday croissants&#8221;</em></p>
</blockquote>
</div>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="un-concept-rvolutionnaire--la-coopration-comme-seu">A Revolutionary Concept: Cooperation as the Only Way</h2>



<p>The basic principle of <strong>Kwaan</strong> radically broke with the established codes of multiplayer video games. Players embodied small plant creatures called <strong>Dwaal</strong>, special agents of nature whose mission was to keep the <strong>Kwaan</strong>, a mystical World-Tree, healthy. <em>This collective responsibility was at the heart of the experience</em>: <strong>no combat, no trade, no competition</strong>, but pure cooperation oriented towards a common goal.</p>



<p><strong>Eric Léveillée</strong> specified the game&#8217;s vision in <a href="https://www.youtube.com/watch?v=QZhfHt7ya3U&amp;pp=ygUFa3dhYW4%3D" target="_blank" rel="noreferrer noopener">his pitch</a>: &#8220;<em>The game is an online multiplayer adventure and the goal of the game is that, with a community of other players, you must keep the tree happy. Because if you don&#8217;t perform rituals every day with other people, if you don&#8217;t do it, then the server eventually dies and you lose all the progress you&#8217;ve made</em>.&#8221;</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-39 is-layout-flex wp-block-gallery-is-layout-flex">
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<p><strong>Benoit Delassus</strong> developed this fundamental mechanic: &#8220;<em>The first goal for each server is to ensure that their world survives. These are quests that must be redone every day on a 24-hour basis. And so, we have what we call rituals, which are cooperative missions</em>.&#8221; These <em><strong>daily rituals</strong></em> created a natural rhythm that forced players to log in regularly and coordinate their efforts.</p>



<p>The most radical aspect of the system was revealed by Benoit: &#8220;<em>And if we don&#8217;t succeed, it loses its mood and if it becomes sad to death, the game stops because the server dies [&#8230;] There were six servers at the game&#8217;s launch. Four of them died</em>.&#8221; <em><strong>The mortality of the servers dramatically illustrated the challenges posed by a gameplay entirely dependent on cooperation.</strong></em></p>



<p>The <strong>mortality of the servers</strong> was a major structural problem. Benoit explained: &#8220;<em>Originally, we wanted the server to restart directly, but then we thought that if the servers are dead, it&#8217;s because there was no one to take care of them</em>.&#8221;</p>



<p>One of the most innovative aspects concerned the <strong>autonomous ecosystem</strong> described by David Calvo: &#8220;<em>One thing we are very proud of is that Kwaan produces its own pollution &#8211; crafted objects can rot &#8211; and players can eat the rot and then digest it. It&#8217;s part of the system&#8217;s autonomy to make it more &#8216;alive&#8217;</em>.&#8221;</p>



<p><strong>Benoit Delassus</strong> described the narrative approach: &#8220;<em>For now, there are only four that run in a loop. Every 24-hour day, a new story appears. Then it creates events in the world</em>.&#8221; <em>These <strong>cyclical stories</strong> were theoretically supposed to be regularly enriched to maintain player interest.</em> The initial ambition was considerable: &#8220;<em>We started with a base of 365 (&#8230;) We started with a base of cycles and once the game was perfectly finalized in this dynamic, we would only have to add stories</em>.&#8221;</p>



<p>The gameplay mixed several genres in an original way: <strong>point-and-click</strong>, <strong>platform</strong>, and <strong>RPG</strong>. <em>The Dwaal could not jump</em>, a constraint that forced players to use a <strong>grapple</strong> to cling to surfaces and reach elevated platforms. This unique movement mechanic created a different approach to exploration, where every move had to be calculated and cooperation became natural to access the most difficult areas.</p>



<p>Delassus&#8217;s thesis revealed precise technical details about Kwaan&#8217;s development. The game was built on <strong>Unity</strong> with scripts developed in <strong>C#</strong> under <strong>Visual Studio</strong>. This modern technical base allowed for crucial development flexibility for experimentation. The team used Ankama&#8217;s in-house tools: one for the <strong>world map</strong> and another for <strong>multiplayer networking</strong>. For the user interface, the team opted for <strong>Flash</strong>, while the graphics were created under <strong>Photoshop</strong>. This <em><strong>hybrid technical architecture</strong></em> allowed for rapid adjustments.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<p>One aspect of Kwaan&#8217;s development was the <strong>exceptionally close relationship</strong> between developers and players. <strong>Eric Léveillée</strong> described his daily approach: &#8220;<em>I was very close to the community in the game; we had a lot of interactions with them. For example, in the morning, the first thing I did was launch the game. Kwaan has public servers, so we could go on all the servers; I would go on a server</em>.&#8221;</p>



<div class="wp-block-group alignfull"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-media-text alignwide is-stacked-on-mobile tw-stack-md"><figure class="wp-block-media-text__media"><a href="https://www.youtube.com/watch?v=zoFYnA2uGSo" target="_blank" rel=" noreferrer noopener"><img loading="lazy" decoding="async" width="849" height="720" src="https://www.krozmotion.com/wp-content/uploads/2025/09/03f64148-947f-427e-8c96-1793c3e7e693.png" alt="" class="wp-image-14566 size-full" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/03f64148-947f-427e-8c96-1793c3e7e693.png 849w, https://www.krozmotion.com/wp-content/uploads/2025/09/03f64148-947f-427e-8c96-1793c3e7e693-300x254.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/03f64148-947f-427e-8c96-1793c3e7e693-528x448.png 528w, https://www.krozmotion.com/wp-content/uploads/2025/09/03f64148-947f-427e-8c96-1793c3e7e693-820x695.png 820w" sizes="auto, (max-width: 849px) 100vw, 849px" /></a></figure><div class="wp-block-media-text__content">
<blockquote class="wp-block-quote is-style-plain is-layout-flow wp-block-quote-is-layout-flow" style="font-size:28px;line-height:1.3">
<p><em>&#8220;Either I talked with the players, or I just watched what they were doing. I watched, I observed from the outside without interacting with them so they wouldn&#8217;t necessarily see that I was a programmer&#8221;</em></p>
<cite><strong>Eric Léveillée</strong></cite></blockquote>
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<p><strong>Benoit Delassus</strong> confirmed this philosophy: &#8220;<em>We really focused on cooperation between players. It was one of the first blocking aspects of the game because cooperation implied that players had to teach each other. There was no tutorial at the beginning of the game</em>.&#8221; <em><strong>This deliberate absence of a tutorial</strong></em> forced community interactions and created authentic bonds between players.</p>



<p>This philosophy had its roots in the pre-Ankama period, when the team already declared: &#8220;<em>Keep in mind, however, that the game is a mystery and it&#8217;s your role to solve it</em>.&#8221; The original devblogs testified to this <em><strong>collaborative approach from the design stage</strong></em>: &#8220;<em>Part of the game is actually making the game as you go along</em>.&#8221;</p>



<p>The team&#8217;s responsiveness impressed the community. Eric Léveillée explained: &#8220;<em>Often, I would talk with the players and draw sketches, then five minutes later in our code, the rules were fixed and corrected. It was as simple as that</em>.&#8221; <em>This <strong>development velocity</strong> was made possible by the small size of the team and the game&#8217;s flexible technical architecture.</em></p>
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="la-prsentation-et-les-premires-impressions">Presentation and First Impressions</h2>



<p><strong>Kwaan</strong> made its first public appearances at several renowned festivals, notably <strong>PAX East</strong> in Boston in March 2015. <strong>Eric Léveillée</strong> had a memorable experience of this event: &#8220;<em>For me, it was one of the peaks of my career. It was really interesting; we went to present the game at PAX in Boston</em>.&#8221;</p>



<p>The approach to presenting the game contrasted with industry standards: &#8220;<em>We really did it with the idea of bringing Kwaan&#8217;s zen atmosphere. Everywhere, it&#8217;s very flashy, with lights, noise to try to attract people. We did the opposite; it was more like an oasis of peace. We had our beautiful background with all the beautiful pixelated souls of the game, and we had bought small benches with cushions</em>.&#8221;</p>



<p>The success of this approach was palpable: &#8220;<em>The problem &#8211; a beautiful problem &#8211; is that it worked so well that we sometimes had lines of people waiting to play the game</em>.&#8221;</p>



<p>Delassus&#8217;s thesis provided precise figures on this presentation: <strong>250 codes</strong> distributed and <strong>20 interviews</strong>. These figures testified to the significant media impact of the event.</p>



<p>The game entered <strong>early access</strong> on <strong>March 11, 2015</strong> on Steam, before its official release on <strong>January 21, 2016</strong> for PC, Mac, and Linux. <strong>Benoit Delassus</strong> specified: &#8220;<em>In fact, I arrived at commit number 63 and now we&#8217;ve reached 980</em>,&#8221; testifying to the <em><strong>development activity</strong></em> during this early access period.</p>



<p>The experimental approach during this phase was confirmed by Benoit: &#8220;<em>Kwaan is a bit of an experimental game, and we need to put easily identifiable principles in it &#8211; like the level system. We don&#8217;t think about what we&#8217;re doing in terms of boxes or labels: the vision of Kwaan came to us almost complete</em>.&#8221;</p>



<p>During the <strong>6 months of early access</strong>, the game recorded <strong>3000 purchases</strong> on Steam, a respectable figure for an experiment of this nature.</p>



<p>However, player engagement revealed the limits of the concept: of these 3000 buyers, only <strong>1700 players remained active</strong>, a <em><strong>50% disinterest rate</strong></em>. Even more concerning, the game&#8217;s daily routine only included <strong>500 players</strong> playing between 30 minutes and 2.5 hours, with a <em><strong>maximum of 15 simultaneous players</strong></em>.</p>



<p>These figures contrasted dramatically with the <em>peak of 21 simultaneous players</em> in April 2015 revealed by Steam data, confirming the niche nature of the project. <strong>Benoit Delassus</strong> provided even more concerning figures in his interviews: &#8220;<em>There are maybe 50 different players who log into the game at the moment</em>.&#8221; <em><strong>This user base, though passionate, was insufficient to optimally operate the game&#8217;s collaborative mechanics.</strong></em></p>
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<p>One of Kwaan&#8217;s most notable innovations was its <strong>unique control system</strong>. <strong>Benoit Delassus</strong> explained this particularity: &#8220;<em>The first reason, which is also the most relevant and a priori the only reason, is that the game was intended to be playable on tablets and we wanted to be able to play with one finger. In practice, on a computer, this materialized with a mouse</em>.&#8221;</p>



<p>This technical constraint created interesting challenges. Benoit acknowledged: &#8220;<em>Sure, we could certainly set up a movement system with arrow keys, but as the game is currently made, it would cause quite a few problems</em>.&#8221; <em>The <strong>mouse-only movement</strong> divided players</em>, some appreciating the freedom of one hand, others finding the experience less natural than traditional keyboard-mouse controls.</p>



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<p>The <strong>collaborative artistic creation system</strong> was another pillar of the game. <em>Players could express their artistic creativity by creating pixelated works in the foliage of the Kwaan tree</em>. Benoit added: &#8220;<em>There was notably the German community. At the beginning of the second week on Steam, we had a German with about 800,000 YouTube subscribers who made a video about Kwaan and brought in a lot of people</em>.&#8221;</p>



<p>However, this creative freedom posed <strong>moderation challenges</strong>. Benoit humorously confessed to his role as a &#8220;<em>penis cleaner</em>&#8220;: &#8220;<em>There were penises, and we were behind cleaning them up, and I was the one erasing them [&#8230;] By the way, if you&#8217;ve seen in Kwaan, you have a character sheet and my rank is &#8216;penis cleaner&#8217;</em>.&#8221;</p>
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<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="la-rception-critique-et-le-paradoxe-de-la-visibili">Critical Reception and the Paradox of Visibility</h2>



<p>The player community expressed enthusiastic opinions during interviews. In the podcast &#8220;On a juste une vie,&#8221; several players testified: &#8220;<em>not like the others, a particularly friendly community, Ankama-style community</em>&#8221; and mentioned &#8220;<em>a very endearing universe with optimal accessibility</em>.&#8221;</p>



<p><strong>Benoit Delassus</strong> reported on the early access reception: &#8220;<em>We have 31 reviews, I think. I don&#8217;t remember the exact number, but something like that for the game. And they are all positive except one</em>.&#8221; <em>These encouraging figures masked, however, the <strong>small user base</strong> that would prove problematic for the game&#8217;s survival.</em></p>



<p>Yet, Kwaan experienced a <em><strong>spectacular media moment</strong></em>. On <strong>January 22, 2016</strong>, the famous German streamer <strong>GRONKH</strong>, with his 600,000 followers, streamed the game for only 30 minutes and attracted <strong>25,955 simultaneous viewers</strong>.</p>



<p>The <strong>barrier to entry</strong> was significant. Eric Léveillée acknowledged: &#8220;<em>Kwaan is really a game that is not easy to get into. It&#8217;s a bit by design; we wanted it to be that way. We wanted players in the game to ask themselves and say &#8216;what am I doing?&#8217;</em>&#8221; <em>This assumed complexity created a <strong>high learning curve</strong> that discouraged some new players.</em></p>



<p>The developers had to adapt their approach in response to feedback. Eric explained: &#8220;<em>We realized that we really needed to help players who were starting the game with tutorials</em>.&#8221;</p>



<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="les-erreurs-identifies--lanalyse-rtrospective">Identified Mistakes: Retrospective Analysis</h2>



<p>Benoit Delassus&#8217;s thesis offered a <em><strong>lucid self-criticism</strong></em> of the mistakes made during development. The main fault identified concerned <strong>communication</strong>: &#8220;<em>having neglected communication (&#8230;) was one of the important mistakes of our team</em>.&#8221; This negligence partly explains why the game never found its audience despite its originality.</p>



<p>The <strong>communication strategy</strong> around Kwaan suffered from several limitations. <strong>David Calvo</strong> discussed the presentation challenges: &#8220;<em>The hardest part is making players understand the depth of the game when they only see the surface &#8211; and don&#8217;t want to dig to understand why we use familiar figures to create another form of game</em>.&#8221;</p>



<p>This <em><strong>conceptual complexity</strong></em> made the game difficult to present in a few sentences. <strong>Eric Léveillée</strong>&#8216;s one-minute pitch illustrated this difficulty: &#8220;<em>The goal of the game is that, with a community of other players, you must keep the tree happy because if you don&#8217;t perform daily rituals with other people (&#8230;) you get a community of people and you work together</em>.&#8221; <em>Despite its conciseness, this summary struggled to convey the richness and originality of the proposed experience.</em></p>



<p>The <strong>absence of spectacular mechanics</strong> made the game poorly suited to streaming and viral videos. Unlike action or competition games, Kwaan offered a <em><strong>contemplative and collaborative</strong></em> experience that was difficult to capture in short, impactful video formats. <em>This inadequacy likely contributed to limiting its visibility</em>, except for the exceptional phenomenon of the GRONKH stream, which showed that a single influencer could generate considerable buzz without converting this attention into a lasting user base.</p>



<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="la-fermeture-et-ses-enseignements">The Closure and Its Lessons</h2>



<p>The <strong>announced closure</strong> of Kwaan in October 2017 marked the end of a bold experiment. <strong>Eric Léveillée</strong> shared his reflections on the lessons learned: &#8220;<em>One lesson I learned is the weight of overcomplicating things for the sake of technology or the idea, but bringing it back to the player&#8217;s pleasure. It&#8217;s something I learned a lot</em>.&#8221;</p>



<p><em><strong>This realization</strong></em> highlighted one of the project&#8217;s pitfalls: technical and conceptual sophistication had sometimes taken precedence over <strong>immediate accessibility</strong>. Eric continued: &#8220;<em>It was my first multiplayer experience, and it was very formative</em>.&#8221;</p>



<p>Delassus&#8217;s thesis offered a personal perspective on this formative experience: &#8220;<em>This internship was my fourth in video games, and will only be the first with a finished and distributed game. But it was also the longest and most instructive, introducing me to all the stages of building a game, within a small team of passionate people</em>.&#8221;</p>



<h2 class="wp-block-heading alignfull has-text-align-center is-style-default has-x-large-font-size" id="un-fantme-numrique--limpossible-rsurrection">A Digital Ghost: The Impossible Resurrection</h2>



<p>Today, <strong>Kwaan</strong> still exists in a particularly cruel phantom form. It remains possible to buy a Steam key for a few euros on resale sites, and these keys still activate without issue on the platform. However, this activation leads only to a <em><strong>bitter disappointment</strong></em>: after installation, the game detects no available servers and stubbornly refuses to launch.</p>



<p>This tragic situation highlights the <em><strong>total absence of community initiative</strong></em> to preserve Kwaan&#8217;s legacy. Unlike other cult MMOs that find a second life through fan-created private servers, Kwaan has not benefited from any community resurrection attempts. <em>This inertia is all the more frustrating as the game had all the ingredients to appeal to creative communities.</em></p>



<p>At a time when phenomena like Reddit&#8217;s <strong>r/Place</strong> or the French <strong>Pixel War</strong> demonstrate the massive public appetite for <strong>collaborative creation</strong>, one can only regret this missed opportunity. With its gameplay based on shared artistic creation and violence-free cooperation, Kwaan could have found an audience.</p>



<p><em>The Kwaan experience probably influenced Ankama&#8217;s subsequent reflections on the <strong>balance between innovation and accessibility</strong>.</em> The developers&#8217; testimonies revealed a passionate team that pushed the boundaries of what a multiplayer game could be, creating an authentically collaborative experience in a landscape dominated by competition.</p>



<p><strong>Kwaan</strong> remains a <em><strong>precious testimony</strong></em> of what video games can be when they free themselves from commercial constraints to explore new narrative and playful territories. <em>Its failure in no way diminishes the value of this attempt</em>, which enriches the creative heritage of the French industry and continues to inspire developers who refuse to settle for proven formulas.</p>



<p><em>Today, nearly eight years after its closure,</em> <strong>requests persist sporadically</strong>: &#8220;<em>Is there a chance for a sequel?</em>&#8221; wondered a nostalgic player in 2019, while another pleaded in 2018 for &#8220;<em>private servers</em>&#8221; or an &#8220;<em>offline version</em>.&#8221; In 2020, a lone voice still called: &#8220;<em>Please, bring this game back</em>,&#8221; and more recently in 2023, someone simply asked if the game &#8220;<em>still works</em>.&#8221; These scattered requests, true digital messages in a bottle, testify to the lasting attachment of a handful of die-hard nostalgics who refuse to forget this unique experience. However, <em><strong>Ankama remains silent</strong></em> in the face of these community requests, leaving Kwaan definitively in digital limbo &#8211; purchasable but unplayable, a ghost of an experience that lived only for the time of a creative breath.</p>



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]]></content:encoded>
					
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		<title>Masako Sakano: the discreet trait that connects Ghibli and Ankama</title>
		<link>https://www.krozmotion.com/en/2025/11/masako-sakano-the-discreet-trait-that-connects-ghibli-and-ankama/</link>
					<comments>https://www.krozmotion.com/en/2025/11/masako-sakano-the-discreet-trait-that-connects-ghibli-and-ankama/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Sun, 30 Nov 2025 06:03:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.krozmotion.com/?p=15071</guid>

					<description><![CDATA[A discreet yet essential figure, Masako Sakano is one of those artists whose name never appears at the&#8230;]]></description>
										<content:encoded><![CDATA[
<p>A discreet yet essential figure, Masako Sakano is one of those artists whose name never appears at the top of the poster, but whose touch deeply shapes the worlds we love. From the giant robots of the 1970s to the enchanting landscapes of Ghibli, and then to the dynamic battles of Wakfu and Dofus, her career alone tells the story of a unique bridge between Japanese and French animation.</p>



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  <div class="wp-block-media-text alignfull has-media-on-the-right is-stacked-on-mobile is-style-tw-overlap tw-block-animation tw-animation-fade-in-up" style="border-radius:0px;grid-template-columns:auto 35%">
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      <p>Masako Sakano began <a href="https://www.jonetsu.fr/2019/03/28/conference-avec-masako-sakano-animatrice-veterane-ghibli-ankama/" target="_blank" rel="noreferrer noopener">her career</a> in the mid-1970s, during the golden age of Japanese TV animation. Her beginnings? On <strong>Great Mazinger</strong> in 1974, then on <strong>UFO Robot Grendizer</strong> (better known in France as <strong>Goldorak</strong>), where she worked as an assistant animator on <em>clean-up</em> and <em>in-betweens</em>—two terms we&#8217;ll explain simply.<a href="https://www.manga-news.com/index.php/actus/2019/04/09/Lanimatrice-Masako-Sakano-vous-parlerez-des-metiers-de-lanimation-a-Jonetsu-IV" target="_blank" rel="noreferrer noopener"></a></p>
      
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    <p><a href="https://en.wikipedia.org/wiki/Cleanup_(animation)" target="_blank" rel="noreferrer noopener"><strong>What is clean-up?</strong></a> It&#8217;s the step where the animator&#8217;s rough sketches are &#8220;cleaned up&#8221; to produce clean lines, ready to be colored. Imagine a gray pencil sketch that you trace over with a neat black pen: that&#8217;s the idea, but with surgical precision.<a href="https://www.journaldujapon.com/2025/10/21/vivre_en_harmonie_avec_la_nature_selon_hayao_miyazaki/" target="_blank" rel="noreferrer noopener"></a></p>
    

    
    <p><strong><a href="https://youtu.be/sKHCl7yoQpE" target="_blank" rel="noreferrer noopener">In-betweens</a></strong> (or <em>in-betweens</em> in English) are the intermediate drawings between two key poses drawn by the lead animator. If the animator draws a raised hand (image 1) and a lowered hand (image 5), it&#8217;s the in-betweener who draws positions 2, 3, and 4 to ensure the movement is fluid on screen.<a href="https://videohighlight.com/v/LIe_JK7LsfQ" target="_blank" rel="noreferrer noopener"></a></p>
    
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<p>She then moved on to <strong>key animation</strong> (<em>key animation</em> or <em>genga</em> in Japanese) on <strong>Goldorak</strong> and <strong>Zambot 3</strong>, and later contributed to <strong>Mobile Suit Gundam</strong>. Key animation is the heart of movement: the artist draws the main poses that tell the action.<a rel="noreferrer noopener" target="_blank" href="https://www.jonetsu.fr/2019/03/28/conference-avec-masako-sakano-animatrice-veterane-ghibli-ankama/"></a></p>



<p>In 1984, her path crossed that of <strong>Hayao Miyazaki</strong> on <strong>Nausicaä of the Valley of the Wind</strong>. From the creation of <strong>Studio Ghibli</strong> in 1985, she joined <strong>Laputa: Castle in the Sky</strong>, and then worked on an impressive series of studio classics:</p>



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  <li><strong>My Neighbor Totoro</strong></li>
  
  
  <li><strong>Porco Rosso</strong></li>
  
  
  <li><strong>Princess Mononoke</strong></li>
  
  
  <li><strong>Whisper of the Heart</strong></li>
  
  
  <li><strong>Spirited Away</strong></li>
  
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    <figcaption class="wp-element-caption">Whisper of the Heart</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d4a36&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d4a36" class="wp-block-image size-full wp-lightbox-container tw-block-animation tw-animation-fade-in-up">
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d5b5d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d5b5d" class="wp-block-image size-full wp-lightbox-container tw-block-animation tw-animation-fade-in-up">
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    <figcaption class="wp-element-caption">Spirited Away</figcaption>
  </figure>
  
</figure>



<p>Still primarily working as an <strong>assistant animator</strong>, responsible for <em>clean-up</em> and in-betweens, she ensures that every line remains faithful to the <em>character design</em> and that every movement is fluid. She also worked on short films from the <strong>Ghibli Museum</strong>, such as <em>Mei and the Baby Cat Bus</em> or <em>Monmon the Water Spider</em>.</p>



<p>For over twenty to thirty years, she was one of those invisible hands ensuring precision, consistency, and smooth movement in Miyazaki&#8217;s films. <a href="https://www.journaldujapon.com/2025/10/21/vivre_en_harmonie_avec_la_nature_selon_hayao_miyazaki/" target="_blank" rel="noreferrer noopener">In a 2009 interview in Lille</a>, she sums up her profession with disarming simplicity:</p>



<blockquote class="wp-block-quote has-text-align-left is-style-large is-layout-flow wp-block-quote-is-layout-flow">
  
  <p>&#8220;It&#8217;s traditional animation with a pencil and paper! (&#8230;) We also use the computer a bit, because we can&#8217;t do without it today.&#8221;<a href="https://www.journaldujapon.com/2025/10/21/vivre_en_harmonie_avec_la_nature_selon_hayao_miyazaki/" target="_blank" rel="noreferrer noopener"></a></p>
  
</blockquote>



<p>This pencil-and-paper creed, she kept it intact&#8230; until she arrived at Ankama&#8217;s studios in Roubaix. This humility also permeates her speech when discussing her own projects:</p>



<blockquote class="wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow">
  
  <p>&#8220;I am a 2D animator at Ankama, but I don&#8217;t really have a project&#8230; I do have an idea that could work for a feature film, but I could never make a film like Miyazaki. It takes a team, money, talent, and I don&#8217;t have all that!&#8221;</p>
  
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-tw-asterisks"/>



<p>In <strong>2006</strong>, Masako Sakano made a move that few Japanese animators of her generation dared to make: she left Japan to settle in <strong>France</strong>. She began by collaborating with the studio <strong>Folimage</strong> on the feature film <strong>Mia and the Migou</strong> (2008), and quickly joined <strong>Ankama Animations</strong>, drawn to this young Roubaix-based studio that blended TV animation, video games, and transmedia for the still-in-development project <strong>Wakfu</strong>.</p>



<figure class="wp-block-video is-style-tw-frame tw-block-animation tw-animation-fade-in-up">
  <video height="720" style="aspect-ratio: 1214 / 720;" width="1214" autoplay loop muted preload="auto" src="https://www.krozmotion.com/wp-content/uploads/2025/11/20-Activite-Masako-SAKANO-LinkedIn.mp4"></video>
</figure>



<p>When asked what changed between Ghibli and her work in France, she replies with an almost amused smile:</p>



<blockquote class="wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow">
  
  <p>&#8220;I used to spend my days drawing with pencil and paper. (&#8230;) Now, I work for Ankama, a French animation company, and it&#8217;s the same—I still use these tools.&#8221;</p>
  
</blockquote>



<p>At <strong>Ankama Animations</strong>, Masako Sakano worked on several major projects that would mark fans of the <strong>Krosmoz</strong>. As we recalled in <a href="https://www.krozmotion.com/fr/2015/06/annecyfestival-les-annonces-dankama-wakfu-saison-3-confirme-krosmaster-et-city-hall-en-serie/" target="_blank" rel="noreferrer noopener">an article about Wakfu Season 3 in 2015</a>, Ankama was multiplying ambitious animation projects at the time, and Masako Sakano became one of its discreet yet essential linchpins.</p>



<p>On the series <strong>Wakfu</strong> (2008–2017), she worked as a <strong>traditional animator</strong> and <strong>character posing artist</strong> (character posing artist) on about <strong>52 episodes</strong>. In a studio mainly focused on Flash animation, her role was to bring that sense of organic movement, weight, and deformation straight from the Japanese school.</p>



<figure class="wp-block-gallery alignfull has-nested-images columns-5 is-cropped tw-img-ratio-16-9 tw-cols-small wp-block-gallery-43 is-layout-flex wp-block-gallery-is-layout-flex">
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d8df7&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d8df7" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="2048" height="1447" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14991" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169.webp" alt="" class="wp-image-14991" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169.webp 2048w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-1536x1085.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-1056x746.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-820x579.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-1240x876.webp 1240w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370169-1920x1357.webp 1920w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /><button
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			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d9fbb&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d9fbb" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14995" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034.webp" alt="" class="wp-image-14995" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370034-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6da38b&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6da38b" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14996" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099.webp" alt="" class="wp-image-14996" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369099-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d7d21&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d7d21" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14986" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925.webp" alt="" class="wp-image-14986" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599367925-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
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			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
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		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d91ea&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d91ea" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14992" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239.webp" alt="" class="wp-image-14992" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370239-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6dab5d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6dab5d" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14997" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399.webp" alt="" class="wp-image-14997" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368399-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6daff7&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6daff7" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14998" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193.webp" alt="" class="wp-image-14998" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369193-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
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		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d7646&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d7646" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14984" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134.webp" alt="" class="wp-image-14984" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368134-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6dba3f&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6dba3f" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="15000" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212.webp" alt="" class="wp-image-15000" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368212-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6dc94d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6dc94d" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="15002" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040.webp" alt="" class="wp-image-15002" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368040-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d835d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d835d" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="2048" height="1447" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14988" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186.webp" alt="" class="wp-image-14988" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186.webp 2048w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-1536x1085.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-1056x746.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-820x579.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-1240x876.webp 1240w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599370186-1920x1357.webp 1920w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6db3d0&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6db3d0" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="2048" height="1447" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14999" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322.webp" alt="" class="wp-image-14999" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322.webp 2048w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-1536x1085.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-1056x746.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-820x579.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-1240x876.webp 1240w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368322-1920x1357.webp 1920w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d9be3&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d9be3" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1754" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14994" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361.webp" alt="" class="wp-image-14994" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361.webp 1754w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-1536x1086.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368361-1240x877.webp 1240w" sizes="auto, (max-width: 1754px) 100vw, 1754px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6dc309&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6dc309" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="15001" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363.webp" alt="" class="wp-image-15001" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599368363-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d79a1&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d79a1" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14985" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219.webp" alt="" class="wp-image-14985" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369219-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button>
    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
  </figure>
  
  
  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d8a7e&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d8a7e" class="wp-block-image size-full wp-lightbox-container">
    <img loading="lazy" decoding="async" width="1753" height="1240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14990" src="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961.webp" alt="" class="wp-image-14990" srcset="https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961.webp 1753w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-300x212.webp 300w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-1024x724.webp 1024w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-1536x1087.webp 1536w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-528x373.webp 528w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-1056x747.webp 1056w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-820x580.webp 820w, https://www.krozmotion.com/wp-content/uploads/2025/11/1710599369961-1240x877.webp 1240w" sizes="auto, (max-width: 1753px) 100vw, 1753px" /><button
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d72b4&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d72b4" class="wp-block-image size-full wp-lightbox-container">
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d9620&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d9620" class="wp-block-image size-full wp-lightbox-container">
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d86ae&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d86ae" class="wp-block-image size-full wp-lightbox-container">
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6d8040&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6d8040" class="wp-block-image size-full wp-lightbox-container">
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    <figcaption class="wp-element-caption">Source: LinkedIn</figcaption>
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<p>The <a href="https://www.krozmotion.com/wp-content/uploads/2025/11/Wakfu_anim_web.pdf" target="_blank" rel="noreferrer noopener">Dofus Mag issue 3 (2009)</a> <em>&#8220;explains more broadly the situation of animation studios in France and Japan so that you can better understand why Ankama Animations is undoubtedly one of the riskiest bets of the guys from the North&#8221;</em>, perfectly sums up the situation:</p>



<blockquote class="wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow">
  
  <p>&#8220;Thus, Masako Sakano was doing traditional animation at Studio Ghibli and continues to do so (but in Roubaix). The only notable difference is that there are a few more computers between her pencil and the viewer.&#8221;</p>
  
</blockquote>



<p>This statement is more than just a catchy slogan: it precisely describes what she brings to Wakfu. Her poses serve as the basis for animations later finalized in Flash, but the heart of the movement—the intention, the energy, the clear silhouette—comes from hand-drawn art.</p>



<p>This influence can be seen in many combat scenes, chases, and expressive character reactions: the <em>timing</em> (speed of movement) and <em>spacing</em> (distance between drawings) often evoke a more &#8220;sakuga&#8221; sensitivity—a Japanese term for particularly well-crafted and fluid animation sequences—inherited from her Ghibli years.</p>



<p>A French animator, Floriane Grivillers aka Foya, also testified on LinkedIn about the pleasure of working on Masako Sakano&#8217;s genga for Wakfu.</p>



<p>Masako Sakano is not limited to Wakfu. She also became one of the key players in the animation of Ankama&#8217;s other major franchise, <strong>Dofus</strong>: on the series <strong>Dofus: The Treasures of Kerubim</strong> (2013), she worked on <strong>52 episodes</strong> as a <strong>lead character layout artist</strong>, meaning she was primarily responsible for the layout of characters and key poses.</p>



<p>A <strong>character layout artist</strong>, simply put, is the person who decides how characters are placed in the shot, the angle from which they are seen, and how they integrate into the background. It&#8217;s a mix of staging and technical drawing, preparing the ground for animators.</p>



<p>She then contributed to the feature film <strong>Dofus – Book I: Julith</strong> (2015), where her experience at Ghibli found a natural echo in the film&#8217;s cinematic ambitions. The project clearly displayed its ambitions <a href="https://www.krozmotion.com/fr/2015/06/dofuslefilm-un-nouveau-teaser-et-des-retours-du-festival-dannecy-2015/">at the Annecy Festival 2015</a>: to raise the level of French animation with highly choreographed fights, fine expressions, and controlled <em>cartoon</em> deformations.</p>



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    <figcaption class="wp-element-caption">Source: Vimeo</figcaption>
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  <figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6df1ce&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6df1ce" class="wp-block-image size-full wp-lightbox-container tw-block-animation tw-animation-fade-in-up">
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<p>One project particularly crystallizes the dialogue between Japanese and French animation around Wakfu: the OVA <strong>&#8220;Ogrest, the Legend&#8221;</strong>, a 45-minute special produced by <strong>Ankama Japan</strong> in 2011. The film is often presented as a successful example of this French studio/Japanese talent cooperation.<a href="https://www.youtube.com/watch?v=DqUaJ8SXwRY" target="_blank" rel="noreferrer noopener"></a><a href="https://www.facebook.com/catsuka.nolife/posts/wakfu-ogrest-ova-ankama-is-back-on-youtubea-frenchjapanese-production-directed-i/1107467824744027/" target="_blank" rel="noreferrer noopener"></a> Unlike the main series, produced mainly in Flash, the Ogrest episode is animated entirely in <strong>traditional 2D</strong>, with a mixed Franco-Japanese team.</p>



<p>Today, Masako Sakano still works as a <strong>freelance 2D animator</strong> in France, collaborating with various studios while continuing her unique journey between Japan and Europe. On her LinkedIn profile, she describes herself as &#8220;Freelance 2D Traditional Animator&#8221; and specifies: &#8220;experienced in Japanese and French Animation Industry. I am always interested in cute projects, short films, and feature films.&#8221;</p>



<p>In September 2024, she posted on LinkedIn that she was looking for work in the Lille area or for international remote work. She is regularly invited to festivals (Paris Manga, Jonetsu, animation meetings) to talk about her profession and this dual professional culture.</p>



<p>For Wakfu fans, knowing that an animator who worked on in-betweens for <em>My Neighbor Totoro</em> or <em>Spirited Away</em> also worked on poses for Yugo, Amalia, or Kerubim gives a special flavor to every well-animated shot.</p>



<p><strong>Masako Sakano is proof that between the forests of Totoro and the plains of the World of Twelve, there is sometimes just one line, drawn by pencil, by the same hand.</strong></p>

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		<title>Jump Influence rewarded for its Twitch Dofus extension</title>
		<link>https://www.krozmotion.com/en/2025/11/jump-influence-rewarded-for-its-twitch-dofus-extension/</link>
					<comments>https://www.krozmotion.com/en/2025/11/jump-influence-rewarded-for-its-twitch-dofus-extension/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Sat, 15 Nov 2025 20:26:45 +0000</pubDate>
				<guid isPermaLink="false">https://www.krozmotion.com/?p=14902</guid>

					<description><![CDATA[&#8220;Summer 2025 marked a turning point in the world of influencer marketing on Twitch,&#8221; is what a marketing&#8230;]]></description>
										<content:encoded><![CDATA[
<p>&#8220;Summer 2025 marked a turning point in the world of influencer marketing on Twitch,&#8221; is what a marketing agency might have said to pat itself on the back. From July 22 to August 12, Ankama and the agency Jump Influence orchestrated a campaign of unprecedented scale for the release of the Osavora dimension in Dofus. Dubbed &#8220;Feed the Beast,&#8221; this operation nearly broke platform records and has just been awarded the prestigious Café Macchiato Prize for the best influencer strategy of 2025.</p>



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        <figcaption class="wp-element-caption">On October 16, the new edition of the Café de l&#8217;Influence was held in Paris, and it was the Jump Influence team that won the best influencer strategy of the year. | Source: <a href="https://gensdinternet.fr/2025/10/23/prix-cafe-macchiato-pour-la-meilleure-strategie-dinfluence-2025-avec-jump-influence-et-ankama-games/amp/" target="_blank" rel="noreferrer noopener">Les Gens d&#8217;Internet</a></figcaption>
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<p>The ambition was substantial: to create an interactive experience that went beyond the usual streaming session. Lucien Melki, founder of Jump Influence, recalls the challenge set by Ankama: &#8220;We developed and created an extension directly on Twitch. For 3-4 months, there was design and development work with Dofus and the Jump teams.&#8221;</p>



<p>The result exceeded all expectations. <strong>On the very first day, over 66,000 people used the extension, a near-record on Twitch.</strong> Throughout the event, <strong>167,500 users downloaded the extension</strong>, turning each live stream into a collective adventure where viewers fed Gargandyas, the mighty Titan of Osamodas, to evolve it from level 1 to level 100.</p>



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<p>Bruno Vicaire, Influence Manager at Ankama, highlighted the results that &#8220;exceeded our wildest expectations&#8221;: <strong>over 100,000 unique users in less than a week</strong>, <strong>zero audience erosion during the first week of the game</strong> (a first for the Dofus category), and &#8220;a unique interactive and immersive experience.&#8221;</p>



<p>The campaign mobilized <a href="https://gensdinternet.fr/2025/10/23/prix-cafe-macchiato-pour-la-meilleure-strategie-dinfluence-2025-avec-jump-influence-et-ankama-games/" target="_blank" rel="noreferrer noopener"><strong>350 creators (pro streamers)</strong> and <strong>over 600 streamers</strong></a> who shared the extension with their communities. In total, <strong>250,000 people participated in this operation</strong>, making &#8220;Feed the Beast&#8221; one of the largest collaborative experiences ever carried out on Twitch. As Lucien Melki pointed out on LinkedIn, &#8220;We simply created the most popular interactive extension in the world on Twitch.&#8221;<a href="https://gensdinternet.fr/2025/10/23/prix-cafe-macchiato-pour-la-meilleure-strategie-dinfluence-2025-avec-jump-influence-et-ankama-games/" target="_blank" rel="noreferrer noopener"></a></p>



<p>The extension offered four types of interactive events that occurred regularly during the streams. Every 30 minutes, Forgemagic runes appeared on the overlay, requiring viewers to click quickly before they disappeared. Bosses also emerged, requiring players to answer quizzes about the Krosmoz universe correctly or cast the right elemental spell. Finally, some monsters could only be defeated by spamming the chat. This cross-stream approach allowed players to contribute to collective progress regardless of the channel they were watching, creating true synergy between the different communities.</p>



<p><a href="https://www.krozmotion.com/fr/2025/02/dofus-sur-twitch-une-audience-en-dents-de-scie/" data-type="post" data-id="13331">Dofus audience statistics on Twitch</a> testify to the effectiveness of this campaign. In July 2025, at the launch of &#8220;Feed the Beast,&#8221; the game recorded a <strong>spectacular 120% increase in average viewers</strong> compared to the previous month, rising from 893 to 1,964 average viewers [attached: statistics]. The peak number of viewers reached <strong>12,244 on July 22</strong>, the day the event launched.</p>



<p>In August, despite the event gradually winding down on the 12th, the audience remained strong with <strong>2,009 average viewers</strong> (+2.3% compared to July) and <strong>1.49 million hours watched</strong>. The average number of streams increased from 31 in July to 38 in August, a 22.5% rise.</p>



<p>Ankama&#8217;s strategy for this campaign was part of a desire to <strong>enhance the viewer experience for organic content creators</strong> rather than investing large budgets in external creators. This approach paid off, creating a virtuous circle where the existing community became the main driver of the game&#8217;s promotion.</p>



<blockquote class="wp-block-quote is-style-default is-layout-flow wp-block-quote-is-layout-flow">
    
    <p>&#8220;This year, we chose to enhance the viewer experience for our organic content creators instead of spending large budgets on external creators.&#8221; &#8211; Bruno Vicaire</p>
    
</blockquote>



<p>A strategy that generated an authentic and engaged audience, far removed from the ephemeral spikes often seen in traditional influencer campaigns.</p>

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		<title>Blue Banshee (Maliki: Poison of the Past) Goes into Liquidation</title>
		<link>https://www.krozmotion.com/en/2025/10/blue-banshee-maliki-poison-of-the-past-goes-into-liquidation/</link>
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		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Sat, 25 Oct 2025 15:19:37 +0000</pubDate>
				<category><![CDATA[Ankama]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14876</guid>

					<description><![CDATA[The Breton dream of video games shattered on October 10, 2025. Blue Banshee, a young independent studio based&#8230;]]></description>
										<content:encoded><![CDATA[
<p>The Breton dream of video games shattered on October 10, 2025. Blue Banshee, a young independent studio based in Auray, Morbihan, was placed in judicial liquidation by the Lorient Commercial Court. This decision marks the end of a three-year adventure for the studio, driven by recognized talent and supported by Ankama. Nine employees now find themselves unemployed, victims of disastrous timing, the lack of marketing support from their publisher Ankama, and a deep crisis in the video game industry since 2023.</p>

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		</button><figcaption class="wp-element-caption">Étienne Jacquemain, left, and artist Souillon, right | Source: Ouest-France</figcaption></figure>
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<p>Founded on March 1, 2022, with capital of €300,000, Blue Banshee was the result of a collaboration between three key figures. <strong>Étienne Jacquemain</strong>, game designer and creative director based in Ploemel, brought his expertise in video game development. Alongside him, <strong>David Kubacki</strong>, better known as Souillon, creator of the famous comic Maliki since 2004, served as art director. The third partner was none other than <strong>Ankama</strong>.</p>


<p>Souillon himself had worked at Ankama as a character designer for the video game Dofus before moving on to the animated series Wakfu. The Maliki comics, published by Ankama Éditions since 2007, had sold over 300,000 copies worldwide.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio tw-block-animation tw-animation-fade-in-up"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Maliki: Poison Of the Past [GAMES] Launch Trailer" width="1200" height="675" src="https://www.youtube.com/embed/36OvbkB0Csg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="maliki--poison-of-the-past-un-premier-jeu-accueill">Maliki: Poison of the Past, a first game welcomed with enthusiasm but disappointing sales</h2>


<p>Blue Banshee Studio had focused all its efforts on developing <strong>Maliki: Poison of the Past</strong>, a narrative turn-based RPG inspired by the eponymous comic. The game, developed over three years, was finally released on April 22, 2025, on PC via Steam and Nintendo Switch, the latter benefiting from console exclusivity.</p>


<p>The world of Maliki was not unknown to the public. Created in 2004, this humorous and autobiographical webcomic by Souillon had already won over a loyal community. The eight volumes of the comic series, published by Ankama Éditions, had demonstrated the public&#8217;s attachment to the character of Maliki, a young woman with pink hair accompanied by her cats Fëanor and Luma.</p>


<p>The game offers an original mechanic centered on time manipulation, allowing players to create strategic combos by sending characters into the past or future. The adventure follows Sand, a young woman thrust into an epic conflict against Poison, a plant creature threatening humanity across space-time. The game&#8217;s technical and artistic execution benefited from a soundtrack composed by Starrysky and renowned Japanese composer Motoi Sakuraba.</p>


<p>Despite generally positive critical reception with an average score of 76% and enthusiastic reviews, commercial sales did not follow. According to Étienne Jacquemain, &#8220;There were pre-orders amounting to €480,000 including merchandise, but very, very few sales after the game&#8217;s release.&#8221; This pre-order campaign via the French platform KuneKune had generated significant excitement with 7,300 pre-orders and 5,357 participants, raising hopes for reasonable commercial success for a studio of this size.</p>


<p>The timing of the release proved disastrous for Blue Banshee. On April 22, 2025, the launch day of Maliki: Poison of the Past, two other major productions overshadowed the visibility of the small Breton studio. &#8220;It&#8217;s a small game that was released at the same time as two big productions,&#8221; explains Étienne Jacquemain in his <a href="https://www.letelegramme.fr/morbihan/auray-56400/les-investisseurs-sont-tres-frileux-a-auray-pourquoi-le-studio-de-jeu-video-blue-banshee-a-ete-liquide-6908466.php?utm_content=photo&amp;utm_term=letelegramme.vannes&amp;utm_campaign=facebook&amp;utm_source=nonli&amp;utm_medium=Social" target="_blank" rel="noreferrer noopener">interview with Le Télégramme</a>.</p>


<p>On one hand, <strong>Oblivion</strong>, a remake of an old cult role-playing game, was released the same day in what the industry calls a &#8220;shadow drop&#8221; – an unannounced surprise release. On the other hand, <strong>Clair Obscur: Expedition 33</strong> also launched on that date and &#8220;was a huge hit,&#8221; according to the co-founder. &#8220;It was very tough; we released on the same day as Clair Obscur: Expedition 33, which was a huge hit. It&#8217;s not the same type of game; it&#8217;s a big production, but it&#8217;s kind of the same audience&#8230;&#8221; Étienne Jacquemain told <a href="https://www.ouest-france.fr/bretagne/auray-56400/on-reste-tres-fiers-du-projet-les-difficultes-de-blue-banshee-a-simposer-dans-les-jeux-video-910b13fe-aa64-11f0-bf9e-dc0be67a8d9b" target="_blank" rel="noreferrer noopener">Ouest-France</a>. This direct competition with productions boasting much larger marketing budgets proved fatal: &#8220;It contributed to crushing our visibility even more.&#8221;</p>


<p>Another aggravating factor, perhaps the most revealing, was the attitude of the publisher. &#8220;Our publisher Ankama did not allocate a marketing budget; they didn&#8217;t really believe in it,&#8221; Étienne Jacquemain bitterly admits. This lack of marketing support from a major shareholder, directly involved in Blue Banshee&#8217;s capital, clearly weighed heavily on the game&#8217;s commercial failure. This revelation raises questions about the true nature of Ankama&#8217;s commitment to the project: was it merely a precautionary investment or a genuine desire to lead the studio to success?</p>


<p>The liquidation of Blue Banshee is unfortunately not an isolated case. The Breton studio is one of many victims of a <strong>deep crisis that has shaken the video game industry since 2023</strong>. This crisis, described as a &#8220;massacre&#8221; by Étienne Jacquemain, has its roots in the explosion and subsequent bursting of the post-Covid speculative bubble. Lockdowns led to a surge in gaming time and a massive influx of new players. This euphoria attracted considerable investment; studios hired en masse, and many projects were launched, anticipating sustained high demand.</p>


<p><strong>The French video game industry has not been spared by this wave of layoffs and closures</strong>. The Parisian studio <strong>Don&#8217;t Nod</strong>, creator of the famous Life is Strange series and considered one of the jewels of French video games, announced in October 2024 a layoff plan targeting <strong>69 jobs, or 20% of its total workforce</strong>. This decision follows disappointing sales of its latest productions, Jusant and Banishers: Ghosts of New Eden, which caused revenue to drop from €7 million in 2022 to just €5.4 million in 2023.</p>


<p>In Montpellier, the small studio <strong>Artisan Studios</strong>, which employed seventeen people, filed for judicial recovery on December 16, 2024, after several months without paying salaries. &#8220;It&#8217;s a descent into hell,&#8221; a employee told Mediapart. In April 2024, the Lyon-based studio <strong>Mi-Clos</strong> ceased operations after ten years, leaving about thirty employees jobless.</p>


<p>This widespread crisis has profoundly changed the behavior of publishers and investors. &#8220;Investors are very cautious about the video game market; many studios have closed in the past two years,&#8221; explains Étienne Jacquemain. The requirements for independent studios seeking to finance their projects have drastically tightened. Blue Banshee experienced this bitterly. After the release of Maliki, the studio was working on a second in-house project and had created &#8220;a demo, a prototype, a pitch that we presented to many publishers&#8221; in the United States, Great Britain, and Korea. The feedback was encouraging: &#8220;We got a lot of positive feedback from publishers who found it very beautiful, interesting, and original,&#8221; recalls Étienne Jacquemain.</p>


<p>But these compliments never translated into funding. &#8220;The problem is that the gaming industry is in a pretty deep crisis,&#8221; he explains. Financing conditions have radically changed: &#8220;Whereas four years ago, we could have gotten our project funded based on a paper concept and a few nice images, now publishers want us to go almost all the way to completion.&#8221;</p>


<p>This shift puts independent studios in an untenable position. &#8220;Publishers are asking studios like ours to create a playable demo with two-thirds of the development done, whereas two years ago, we could get the project funded. The prototype is no longer enough, but we don&#8217;t have the means,&#8221; laments Étienne Jacquemain. In other words, publishers now demand that studios bear most of the financial risk before considering any investment. &#8220;They basically want companies to bear all the risks. For us, it was too much financially,&#8221; he concludes.</p>


<h2 class="wp-block-heading alignfull has-text-align-center has-x-large-font-size" id="une-chute-brutale--de-la-cessation-des-paiements">A sudden fall: from payment cessation to liquidation</h2>


<p>Faced with the commercial failure of Maliki and the inability to finance their second project, Blue Banshee quickly found itself in financial difficulty. &#8220;Things went downhill pretty quickly in a few months,&#8221; summarizes Étienne Jacquemain. The date of payment cessation was provisionally set to <strong>August 21, 2025</strong> by the Lorient Commercial Court.</p>


<p>Less than two months later, on Friday, <strong>October 10, 2025</strong>, the Lorient Commercial Court pronounced the opening of judicial liquidation proceedings against Blue Banshee SAS. The judgment states that the company &#8220;is in a state of payment cessation and any recovery appears manifestly impossible.&#8221; This liquidation was requested by the studio itself, which had filed its application with the court. The legal representative of Blue Banshee and the employee representative were heard during the hearing on October 10, 2025.</p>


<p>At the time of liquidation, Blue Banshee had <strong>nine employees</strong>, most working remotely, spread across France and Belgium. The studio had employed up to twenty people at its peak. All these employees were laid off. &#8220;It&#8217;s very disappointing and very frustrating because we really built a great team, extremely competent and enthusiastic people; it&#8217;s always heartbreaking to have to end this,&#8221; confides Étienne Jacquemain.</p>


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		</button><figcaption class="wp-element-caption">Source: <a href="https://bluebansheegames.com/#about" target="_blank" rel="noreferrer noopener">Blue Banshee</a></figcaption></figure>


<p>The relationship between Blue Banshee and Ankama deserves special attention, as it illustrates the complexities and ambiguities of the relationships between independent studios and major publishers. Ankama was both a <strong>shareholder</strong> in Blue Banshee (as general manager alongside David Kubacki) and the <strong>exclusive publisher</strong> of the game Maliki: Poison of the Past. This dual role could have been a decisive advantage for the young studio.</p>


<p>Yet, this proximity clearly was not enough to save Blue Banshee. The lack of a marketing budget allocated by Ankama for the release of Maliki: Poison of the Past was explicitly pointed out by Étienne Jacquemain: &#8220;And our publisher Ankama did not allocate a marketing budget; they didn&#8217;t really believe in it.&#8221; This lack of support suggests that Ankama may not have had sufficient confidence in the commercial potential of the title, or that it preferred to focus its resources on other projects deemed more strategic.</p>


<p>It is important to note that &#8220;this has no impact on the other shareholders (the SARL Playerone and the SAS Ankama),&#8221; as Étienne Jacquemain clarified during the liquidation announcement. The legal structure of Blue Banshee, as a simplified joint-stock company (SAS), limits the liability of shareholders to the amount of their contributions. Ankama and Playerone are therefore not required to repay the debts of the liquidated company beyond their €300,000 capital contribution.</p>


<p>This situation raises questions about the nature of Ankama&#8217;s involvement in Blue Banshee: was it a genuine strategic investment with a desire for success, or rather a precautionary stake, allowing Ankama to keep an eye on a project related to one of its intellectual properties (Maliki) while limiting its financial and marketing commitment?</p>


<p>Despite the pain of this failure, Étienne Jacquemain tries to maintain perspective. &#8220;We remain very proud of the project,&#8221; he states in Ouest-France. He emphasizes the work accomplished: &#8220;It was a three-year adventure; we had to structure the team, launch the project, a lot of difficult work that ends in a fizzle&#8230; It&#8217;s very disappointing and very frustrating.&#8221;</p>


<p>But he also places the liquidation of Blue Banshee in the broader context of the sectoral crisis: &#8220;Unfortunately, we are not the only ones this is happening to; it&#8217;s not a very exceptional situation in the industry at the moment.&#8221; This lucidity does not erase the bitterness. &#8220;It&#8217;s quite complicated; you have to apply in industries that are looking towards serious gaming, gamification, or game design, where there are the most opportunities. For artists, it&#8217;s also a bit complicated,&#8221; he explains, discussing the prospects for his team.</p>


<p>As for the co-founder&#8217;s personal future, he remains open: &#8220;The option for me is to find a creative job in the industry. And if opportunities arise to start a studio again, why not? But I don&#8217;t want to do the same thing twice.&#8221;</p>


<hr class="wp-block-separator has-alpha-channel-opacity is-style-tw-asterisks"/>


<p>Despite the judicial liquidation of Blue Banshee, <strong>Maliki: Poison of the Past remains available for purchase</strong> on <strong>Steam</strong>, the <strong>Nintendo eShop</strong>, and the <strong>Ankama Launcher</strong>. This may seem surprising at first glance, but it is explained by the very nature of the game. Unlike many modern games requiring online servers to function, Maliki: Poison of the Past is a <strong>complete solo experience that does not depend on any server</strong> to be played. This technical architecture ensures that players who purchase the game today will be able to play it indefinitely, without the risk of their purchase becoming unusable due to the shutdown of online servers.</p>


<p>No corrective updates, bug patches, or improvements are to be expected. The game remains frozen in its current version. For players, this means they are purchasing the game in its final state, as it was at the time of Blue Banshee&#8217;s liquidation. Any technical issues encountered will likely not be resolved, as there is no development team left to address them.</p>

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		<title>Once upon a time&#8230;, there was Wakfu Raiders: the mobile adaptation that failed to find its audience</title>
		<link>https://www.krozmotion.com/en/2025/09/once-upon-a-time-there-was-wakfu-raiders-the-mobile-adaptation-that-failed-to-find-its-audience/</link>
					<comments>https://www.krozmotion.com/en/2025/09/once-upon-a-time-there-was-wakfu-raiders-the-mobile-adaptation-that-failed-to-find-its-audience/#comments</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 07:58:26 +0000</pubDate>
				<category><![CDATA[Krozmotion]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14415</guid>

					<description><![CDATA[Once upon a time, there was a game meant to expand the mobile experience in the Krosmoz universe.&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Once upon a time, there was a game meant to expand the mobile experience in the Krosmoz universe. <strong>Wakfu Raiders</strong>, the result of an ambitious partnership between the French studio <strong>Ankama</strong> and the Japanese studio <strong>Gumi</strong>, embodied all the hopes of a successful expansion into smartphones. Yet, less than a year after its release, the servers shut down permanently. Here’s a look back at the story of a project that could have changed everything but instead faded into obscurity.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Wakfu Raiders : Trailer du jeu" width="1200" height="675" src="https://www.youtube.com/embed/shN2nlB7axU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>



<h2 class="wp-block-heading has-text-align-center"><strong>The Context: Ankama Seeks Its Path on Mobile</strong></h2>



<p>The year <strong>2014</strong> marks a turning point for Ankama. The Roubaix-based studio, riding high on the success of <em>Dofus</em> and the promising emergence of <em>Wakfu</em> (especially the animated series), closely observes the explosion of the mobile market. Smartphones become the new playgrounds of choice for gamers, and the revenue generated by mobile apps reaches dizzying heights.</p>



<p>However, Ankama’s initial forays into this market remain tentative. <a href="https://www.dofus.com/fr/forum/1107-transmedia/1284604-dofus-pocket-suspension-service" target="_blank" rel="noreferrer noopener"><em><strong>Dofus Pocket</strong></em>, released in <strong>2009</strong></a>, followed by <em><strong>Dofus-Arena Pocket</strong></em>, did not achieve the expected success. <a href="https://www.dofus.com/fr/mmorpg/actualites/news/418918-call-cookie-vos-ennemis-vont-manger" target="_blank" rel="noreferrer noopener"><em><strong>Call of Cookie</strong></em>, developed by Devalley Entertainment</a> and published by Ankama, only managed to secure an average rating of <strong>3.8 stars</strong> on the Play Store—a disappointing score. The latter has since disappeared from app stores.</p>



<figure class="wp-block-gallery has-nested-images columns-3 is-cropped wp-block-gallery-46 is-layout-flex wp-block-gallery-is-layout-flex">
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ec4cd&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ec4cd" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="480" height="640" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14338" src="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387_upscayl_2x_remacri-4x.png" alt="" class="wp-image-14338" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387_upscayl_2x_remacri-4x.png 480w, https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387_upscayl_2x_remacri-4x-225x300.png 225w" sizes="auto, (max-width: 480px) 100vw, 480px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6eb7b5&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6eb7b5" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="218" height="327" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14335" src="https://www.krozmotion.com/wp-content/uploads/2025/09/1-2_upscayl_1x_remacri-4x.png" alt="" class="wp-image-14335" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/1-2_upscayl_1x_remacri-4x.png 218w, https://www.krozmotion.com/wp-content/uploads/2025/09/1-2_upscayl_1x_remacri-4x-200x300.png 200w" sizes="auto, (max-width: 218px) 100vw, 218px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ec891&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ec891" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="480" height="640" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14339" src="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-3_upscayl_2x_remacri-4x.png" alt="" class="wp-image-14339" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-3_upscayl_2x_remacri-4x.png 480w, https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-3_upscayl_2x_remacri-4x-225x300.png 225w" sizes="auto, (max-width: 480px) 100vw, 480px" /><button
			class="lightbox-trigger"
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			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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		</button><figcaption class="wp-element-caption">Dofus-Arena Pocket (2008)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ebf3e&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ebf3e" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="480" height="640" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14337" src="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-2_upscayl_2x_remacri-4x.png" alt="" class="wp-image-14337" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-2_upscayl_2x_remacri-4x.png 480w, https://www.krozmotion.com/wp-content/uploads/2025/09/1319792387-2_upscayl_2x_remacri-4x-225x300.png 225w" sizes="auto, (max-width: 480px) 100vw, 480px" /><button
			class="lightbox-trigger"
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			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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</figure>



<p></p>



<p>« <em>Ankama has also already tried its hand at mobile gaming, but with little success</em> », observers noted at the time. The French studio, accustomed to the complex mechanics and deep universes of its MMORPGs, struggled to adapt its creative vision to the constraints of mobile: smaller screens, shorter play sessions, and different economic models.</p>



<p>It is in this context that the idea of a <strong>strategic partnership</strong> was born. Rather than continuing alone in its attempts, Ankama decided to team up with a specialist in the field.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>A Determining Managerial Transition</strong></h2>



<p>Before the agreement with Gumi, Ankama underwent a major transition period with the appointment of <strong><a href="https://www.krozmotion.com/fr/2013/10/olivier-comte-le-nouveau-dirigeant-dankama/" data-type="post" data-id="3567">Olivier Comte as CEO in 2013</a></strong>. This appointment marked a turning point, as he was the <strong>first external leader</strong> of the company, which had previously been run solely by its founders. His relatively short tenure, from <strong>2013 to 2015</strong>, was marked by particularly ambitious strategic choices.</p>



<p>The <em>international expansion</em> of Ankama’s IPs was one of the major axes of his leadership, with the opening of subsidiaries in several countries to develop the studio’s global presence. At the same time, granting the rights to the <em>Wakfu</em> series to <strong>Netflix</strong> for international distribution represented a <strong>historic first</strong> for the company, demonstrating a desire to open up to new media markets. This approach was accompanied by an active search for strategic partnerships to conquer new segments, particularly the <strong>booming mobile market</strong>.</p>



<p>Despite these promising initiatives, this transition period did not last, and <strong><a href="https://www.krozmotion.com/fr/2015/04/olivier-comte-est-nomme-directeur-general-de-koch-media-france/" data-type="post" data-id="9746">Olivier Comte left his position in 2015</a></strong>. However, it was under his leadership that the partnership with Gumi was finalized, reflecting his vision of international openness and diversification that would durably mark Ankama’s DNA.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>Meeting Gumi: A Promising Partnership</strong></h2>



<p>On <strong>March 11, 2014</strong>, the announcement was made: <a href="https://www.krozmotion.com/fr/2014/03/ankama-signe-un-partenariat-avec-lentreprise-japonaise-gumi-developpeurs-sur-mobile/" data-type="post" data-id="3896">Ankama and Gumi Inc. signed a « <strong>strategic partnership focused on mobile games</strong> »</a>, which seemed promising on paper.</p>



<p><strong>Gumi Inc.</strong>, founded in <strong>2007</strong>, had established itself as one of the undisputed leaders in mobile gaming in Asia. After launching the first Japanese mobile social gaming network « <strong>GREE</strong> », the company developed recognized expertise in mobile gaming on iOS and Android. Its original titles such as <em><strong>Yakuza Wars</strong></em>, <em><strong>Knight Wars</strong></em>, or <em><strong>Duel Summoner</strong></em> had made their mark on the Japanese market.</p>



<p>But it was above all with <em><strong>Brave Frontier</strong></em> that Gumi proved its mastery of the sector. This mobile RPG, developed by the studio <strong>Alim</strong> (acquired by Gumi in 2013), became a global phenomenon. With over <strong>7 million users</strong> in Asia and North America, <em>Brave Frontier</em> generated colossal revenue and regularly ranked in the <strong>top 20</strong> of the most profitable apps in Europe.</p>



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<p></p>



<p>« <em><strong>Gumi’s expertise in mobile game development, combined with their in-depth knowledge of the Asian mobile market, makes them the ideal partner to continue our development</strong></em> », declared <strong>Olivier Comte</strong>, CEO of Ankama. For his part, <strong>Hironao Kunimitsu</strong>, CEO of Gumi Inc., rejoiced: « <em><strong>Ankama Games is capable of creating cohesive universes that appeal to a wide audience. We are proud and happy to partner with this talented studio</strong></em> ».</p>



<p><strong>David Ng</strong>, CEO of <strong>gumi Asia Pte. Ltd.</strong>: « <em>Our Singapore studio is excited about this opportunity to work with <strong>Ankama</strong> on their <strong>WAKFU</strong> license. <strong>gumi</strong> knows how to develop role-playing games while respecting the brand’s tone and style, and this expertise will undoubtedly make <strong>WAKFU Raiders</strong> an incredibly fun and immersive experience.</em> »</p>



<p><strong>Camille Chafer</strong>, Technical Director and co-founder of <strong>Ankama</strong>, stated: « <em>After the global release of the <strong>WAKFU</strong> TV series on <strong>Netflix</strong> and the MMORPG on <strong>Steam</strong>, <strong>WAKFU Raiders</strong> is a new opportunity to introduce the <strong>WAKFU</strong> universe to more fans around the world. This mobile game is a new branch of the transmedia experience we continue to build with each of our releases.</em> »</p>



<p>After raising <strong>19 million dollars</strong> the previous year, Gumi wanted to expand internationally. The opening of an <strong>office in Paris</strong> symbolized this ambition, and the partnership with Ankama represented their <strong>first strategic agreement in France</strong>.</p>



<p>The first project of this collaboration was announced for <strong>2014</strong>, already sparking much speculation. Would the <em>Krosmoz universe</em> finally find its way on mobile?</p>



<h2 class="wp-block-heading has-text-align-center"><strong>Development in the Shadows: The Ambition of a &#8220;Better Brave Frontier&#8221;</strong></h2>



<p>The first clues appeared in <strong>April 2015</strong>, when the name « <strong>Wakfu Raiders</strong> » briefly appeared in the <a href="https://www.krozmotion.com/fr/2015/04/lineupankama-dofus-tablet-abraca-se-devoile-avec-dautres/" target="_blank" rel="noreferrer noopener">listing of games at the Ankama Lineup</a>. But the entry was quickly removed, fueling rumors. Some speculated about a Nintendo 3DS release, recalling Ankama’s previous DS projects.</p>



<p>It was in <strong>May 2015</strong> that Gumi’s official pages revealed the project’s existence: <em>Wakfu Raiders</em> would indeed be a <strong>mobile game</strong>, developed for <strong>Android and iOS</strong>. The <a href="https://www.krozmotion.com/fr/2015/05/wakfu-raiders-sera-le-jeu-mobile-developper-par-gumi/">« <em>Terms of Service</em> » and « <em>Privacy Policy</em> »</a> published by the Singaporean studio confirmed the presence of integrated payment methods, suggesting a <strong>free-to-play model</strong>. Subsequent data revealed that the game would be published under the name of the provider <strong>Mynet Games Inc.</strong> on the Google Play Store, a Gumi subsidiary at the time.</p>



<p>« <em>According to initial information, it would be the studio located in Singapore that would be in charge of development jointly with Ankama Singapore</em> », <a href="https://www.krozmotion.com/fr/2015/06/wakfu-raiders-arrivent-fin-juin-sur-ios-et-android/">as stated in our article at the time</a>. This international collaboration illustrated the scale of the project: Gumi brought its technical expertise and knowledge of Asian markets, while Ankama provided its creative universe and understanding of the European community.</p>



<p>A revealing interview with videographer <strong>Simon Tay</strong> during development provided a better understanding of the project’s ambitions. <strong>Cash Ong</strong>, Studio Head at Gumi Asia, and <strong>Kris Lee</strong>, Associate Producer, detailed their vision in the Japanese giant’s Singapore studios.</p>



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</div></figure>



<p></p>



<p>« <em><strong>When we were asked to build this game, it had to be a better Brave Frontier</strong></em> », explained <strong>Cash Ong</strong>. « <em><strong>We looked at Brave Frontier, what it offered, and all the features of our game were meant to solve the problems that Brave Frontier initially had. It’s actually a so-called better Frontier</strong></em> ».</p>



<p>This approach revealed the team’s mindset: rather than revolutionizing the genre, <em>Wakfu Raiders</em> positioned itself as a <strong>direct evolution</strong> of <em>Brave Frontier</em>, inheriting its mechanics while correcting its identified flaws. « <em><strong>We did the game from A to Z, from the artistic part, programming, and animations</strong></em> », Cash Ong specified, highlighting Gumi Asia’s <strong>total investment</strong> in the project.</p>



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<p></p>



<p><strong>Kris Lee</strong> detailed his role as coordinator: « <em><strong>I oversee production, coordinate things with Cash, and talk to people on the ground. I work with artists, programmers, and game designers to ensure everything is on time and that everything fits into the game without issues</strong></em> ». This organization demonstrated an international project involving multiple studios and time zones.</p>



<p>The Gumi Asia team did not just correct the flaws of <em>Brave Frontier</em>; they also <strong>innovated</strong>. « <em><strong>One of the main things people didn’t like about Brave Frontier was getting the same gacha characters</strong></em> », explained Cash Ong. « <em><strong>We changed how people upgrade their characters, the rarity of characters with Wakfu Raiders</strong></em> ».</p>



<p>Even more revolutionary, the team introduced a feature that would quickly become an <strong>industry standard</strong>: « <em><strong>We introduced something that is now a very popular feature in many upcoming games, even in Western games, which is the auto-play function</strong></em> ». This innovation, though commonplace today, represented a <strong>real breakthrough</strong> at the time.</p>



<p>« <em><strong>It’s the kind of thing you either love or hate, but it has been proven time and again that the majority of players seem to want this feature</strong></em> », justified Cash Ong. « <em><strong>The game, similar to Brave Frontier, still allows you to activate your ultimate special skills, but if you do nothing, the game continues to play by itself</strong></em> ».</p>



<h2 class="wp-block-heading has-text-align-center"><strong>Artistic Collaboration with Ankama: An Unprecedented Investment</strong></h2>



<p>The most exciting aspect of the project lay in the <strong>creative collaboration</strong> with Ankama. « <em><strong>For me, the main attraction of Wakfu Raiders compared to Brave Frontier is that we have the honor of working with Ankama, the owner of the Wakfu IP</strong></em> », enthused <strong>Kris Lee</strong>. « <em><strong>They have all these beautiful, interesting characters with a bit of weird dark humor inside</strong></em> ».</p>



<p>This admiration for the Ankama universe was evident in every statement from the developers. « <em><strong>I’m really impressed by Ankama’s graphics, and we can use them in Wakfu Raiders itself</strong></em> », Kris Lee continued. « <em><strong>This brings out the polish of the entire game to another level</strong></em> ».</p>



<p>The visual approach of <em>Wakfu Raiders</em> deliberately contrasted with that of <em>Brave Frontier</em>. « <em><strong>Brave Frontier plays a bit more with pixel art nostalgia, but for Wakfu Raiders, everything is in beautiful graphics, all hand-painted, hand-animated</strong></em> », explained Kris Lee. « <em><strong>This is what I feel is a very nice improvement over Frontier that we’re bringing to our players</strong></em> ».</p>



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			data-wp-on--click="actions.showLightbox"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ef339&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ef339" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1440" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14363" src="https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773.png" alt="" class="wp-image-14363" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773.png 2560w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773-1536x864.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221628_fb087773-2048x1152.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6efdc9&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6efdc9" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2304" height="1440" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14351" src="https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8.png" alt="" class="wp-image-14351" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8.png 2304w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8-300x188.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8-1024x640.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8-1536x960.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_8-2048x1280.png 2048w" sizes="auto, (max-width: 2304px) 100vw, 2304px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6eecdf&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6eecdf" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1440" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14371" src="https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749.png" alt="" class="wp-image-14371" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749.png 2560w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749-1536x864.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/09/20150725221558_f31d5749-2048x1152.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6ee0d3&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6ee0d3" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2134" height="1600" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14375" src="https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x.png" alt="" class="wp-image-14375" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x.png 2134w, https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x-300x225.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x-1024x768.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x-1536x1152.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/09/292738686556ff170d5ee20016_upscayl_2x_digital-art-4x-2048x1536.png 2048w" sizes="auto, (max-width: 2134px) 100vw, 2134px" /><button
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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</figure>



<p></p>



<p>This hybrid artistic direction proved technically ambitious. « <em><strong>We have 2D characters against a 3D environment</strong></em> », detailed Cash Ong. « <em><strong>The art style itself&#8230; Ankama did a fantastic job on the IP, they managed to create a unique art style&#8230; when you look at Wakfu, you know it’s distinctive</strong></em> ».</p>



<p>In addition to the polished graphics, the team also made the effort to implement <strong>professional English voice acting</strong> for the characters’ ultimates, a rarity on mobile at the time. This voice work, done for a few heroes by voice actress <strong>Rachael Messer</strong> (<a href="https://www.rachaelmesser.com/" target="_blank" rel="noreferrer noopener">known for her roles in <em>Black Clover</em>, <em>Goblin Slayer</em>, and <em>Borderlands 3</em></a>), testified to the ambition of creating an experience with high standards. Even today, <strong>demo reels</strong> of this work still exist.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Wakfu Raiders - Rachael Messer" width="1200" height="675" src="https://www.youtube.com/embed/GCBdQMlNZQQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>



<p>One of the most ambitious innovations concerned <strong>combo attacks</strong>. « <em><strong>We created a new system compared to Brave Frontier where, in normal Frontier, you attack in any order, but we also created this team attack system where the order of your attack during gameplay itself&#8230; creates an additional team attack based on the type of character combinations put together</strong></em> », detailed <strong>Kris Lee</strong>.</p>



<p>This mechanic, intended to « <em><strong>take gameplay to the next level</strong></em> », revealed the team’s technical ambition to offer something truly new. However, this <strong>additional complexity</strong>, added to the existing systems, risked creating an intimidating learning curve for new mobile players.</p>



<p>But the project fell behind schedule. Initially planned for <strong>2014</strong>, then postponed, <em>Wakfu Raiders</em> was finally released in <strong>July 2015</strong>. These delays, common in the industry, perhaps already hid the first technical and creative difficulties linked to this ambitious fusion between two distinct artistic universes.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>Release: Between Hopes and Early Signs of Mixed Reception</strong></h2>



<p>On <strong>July 23, 2015</strong>, <em>Wakfu Raiders</em> officially launched on <strong>iOS and Android stores</strong> in Europe. After more than a year of development, the public could finally discover what this Franco-Japanese collaboration had to offer.</p>



<figure class="wp-block-gallery has-nested-images columns-3 is-cropped wp-block-gallery-50 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6f0938&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6f0938" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="280" height="280" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14341" src="https://www.krozmotion.com/wp-content/uploads/2025/09/icon.png" alt="" class="wp-image-14341" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/icon.png 280w, https://www.krozmotion.com/wp-content/uploads/2025/09/icon-150x150.png 150w" sizes="auto, (max-width: 280px) 100vw, 280px" /><button
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee6f04c2&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee6f04c2" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="480" height="480" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14340" src="https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_.png" alt="" class="wp-image-14340" srcset="https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_.png 480w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_-300x300.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/09/gd17528_-150x150.png 150w" sizes="auto, (max-width: 480px) 100vw, 480px" /><button
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			data-wp-on--click="actions.showLightbox"
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</figure>



<p></p>



<p>The pitch was ambitious: « <em><strong>Dive into the World of Twelve to solve the mystery of the strange phenomena occurring in the dimension of Etatim</strong></em> », « <em>As one of Yakusha’s subordinates, you must investigate the anomalies appearing everywhere in the world and discover why the gods of the Wakfu kingdom are losing their powers.</em> » This <strong>alternative dimension</strong> allowed the developers to take some liberties with the established lore while retaining the essence of the <em>Wakfu</em> universe. To my knowledge, we have never seen this dimension again since Wakfu Raiders.</p>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary><em>This lore, though less known today, remains accessible in a PDF still available on the old forums. If the subject intrigues you, here’s a summary to discover its essence</em></summary>
<div class="wp-block-file"><a id="wp-block-file--media-884a1cfc-22d2-4712-84fa-8506d6529f00" href="https://www.krozmotion.com/wp-content/uploads/2025/09/wakfu_raiders.pdf" target="_blank" rel="noreferrer noopener">Yakusha<br>The Birth of a Dimension</a><a href="https://www.krozmotion.com/wp-content/uploads/2025/09/wakfu_raiders.pdf" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-884a1cfc-22d2-4712-84fa-8506d6529f00">Download</a></div>



<p></p>



<p><em>Yakusha is the result of a cursed love story between the god <strong>Ecaflip</strong> (or Zurcarák, depending on the version) and <strong>Elish Colahs</strong>, a mortal whose beauty and poetry had captivated the deity. To ease his absence, Ecaflip gave her an <strong>obsidian mirror</strong>, a magical artifact that allowed them to communicate from a distance. But the god’s visits became rarer, and Elish, heartbroken, died in front of a temple, leaving Yakusha orphaned, consumed by hatred and endless sorrow. This trauma marked the beginning of his quest: a rejected demigod, seeking recognition and revenge.</em></p>



<p><em>Growing up alone, Yakusha developed powers related to <strong>reflections and illusions</strong>. He could create perfect copies of objects and multiply into several versions of himself, abilities that reflected his fragmented identity and status as an outcast. Still in possession of the obsidian mirror, he sought answers in it, fascinated by the gray mist swirling within, like an echo of his tormented soul. This mirror, a legacy from his mother, became both a <strong>link to his past</strong> and a tool for his future power.</em></p>



<p><em>His life changed when he met <strong>Ush Galesh</strong>, his half-brother, in Bonta. Recognized by Ush’s henchmen, Yakusha multiplied to escape them, piquing his brother’s curiosity. When they faced each other, the mirror reacted violently to Ush Galesh’s presence, revealing a <strong>deep connection between them</strong>: their faces alternated in the obsidian, as if foreshadowing their shared destiny. Ush, intrigued, proposed an alliance to the &#8220;ignored,&#8221; those gods marginalized by their lineage. But Yakusha, distrustful, fled, refusing any submission.</em></p>



<p><em>Exhausted and haunted by Ush’s words, Yakusha fell asleep under a tree, dreaming of a <strong>world he could shape in his own image</strong>. The mirror, now active, showed a vision of the <strong>World of Twelve</strong>, then transformed into a swirl of white light. From this dream was born the <strong>Etatim Dimension</strong>, a universe born of his thirst for power and revenge, where he could finally reign without being ignored.</em></p>
</details>



<p></p>



<p>The narrative approach attempted to appeal to both newcomers and connoisseurs. « <em><strong>The story begins in the stands of a Brakmar arena, a group of adventurers suddenly arrives in the VIP box of the God Xelor</strong></em> », recounted <a href="https://www.otakia.com/66464/produits-derives/jeux-videos/iphone-ipad-jeux-video-2/wakfu-raiders-iphone-android-test-critique-analyse/" target="_blank" rel="noreferrer noopener">the <strong>Otakia</strong> review</a>. The scenario, inspired by the codes of <em>lucid dreaming</em>, placed the player in the shoes of a <strong>surviving Iop</strong>, forced to explore this dreamlike reality to find his companions.</p>



<p>Visually, the game made an impression and fulfilled the developers’ promises. « <em><strong>Graphically, it’s superb, well-animated</strong></em> », the review acknowledged. The characters from the <em>Wakfu</em> universe came to life with a <strong>rare quality of animation</strong> on mobile. Each hero had fluid and expressive animations, in the pure tradition of French animation, validating Kris Lee’s enthusiastic statements about the collaboration with Ankama.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Wakfu Raiders : 8 minutes de gameplay" width="1200" height="675" src="https://www.youtube.com/embed/gmfIDVJPQBA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>



<p>The gameplay system fulfilled the stated ambition of improving <em>Brave Frontier</em>. The Gumi Asia team had indeed introduced notable innovations, starting with the <strong>auto-play system</strong> so touted by Cash Ong. « <em><strong>You have to watch for the best time to launch your skills</strong></em> », he had explained. « <em><strong>For Brave Frontier, if you do nothing, everything pauses</strong></em> ».</p>



<p>This feature, <strong>revolutionary for the time</strong>, immediately divided opinions. The automation allowed players to let their characters fight autonomously while retaining the option to intervene occasionally to trigger special skills. An approach that appealed to busy mobile players but confused Ankama fans accustomed to <strong>total control</strong>.</p>



<p>The team also emphasized <strong>positional strategy</strong>, as Cash Ong had promised: « <em><strong>Where you place your units in your group selection, putting them in front, in the middle, or behind, all have different bonuses</strong></em> ». This tactical depth, coupled with the individualized playstyles of each character, demonstrated the desire to enrich the experience compared to the <em>Brave Frontier</em> model.</p>



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<p></p>



<p>Each world was divided into <strong>8 dungeons</strong>, each composed of <strong>three rooms</strong> with a final boss. This structure, proven in other titles of the genre, offered a clear progression rhythm and short-term objectives, respecting the established codes of <em>mobile</em>.</p>



<p>However, from the first tests, <strong>flaws</strong> appeared. The tutorial, though « didactic », failed to mask the limitations of the gameplay. « <em><strong>The interaction is very limited, the characters attack on their own, you just have to launch their special moves when their gauge is full</strong></em> », pointed out <strong>Otakia</strong>. « <em><strong>Unlike other smartphone games already released (Dofus Battle 1 and Dofus Battle 2), we really feel that the impact of our actions is very limited</strong></em> », lamented the review. This automated approach, characteristic of mobile, immediately divided the community. Ankama fans, accustomed to complex mechanics and strategic freedom, felt disappointed.</p>



<p>The critical reception revealed a <strong>fundamental paradox</strong>: <em>Wakfu Raiders</em> charmed with its aesthetics but disappointed with its gameplay. The <strong>auto-combat system</strong>, a cornerstone of the game and Cash Ong’s pride, crystallized the criticism. Characters entered battle and fought autonomously, with the player only occasionally activating special skills. « <em><strong>Having the auto-combat option for background farming makes the combat gameplay much less significant in the experience</strong></em> », <a href="https://mmohuts.com/news/wakfu-raiders-ios-review/" target="_blank" rel="noreferrer noopener">observed <em>MMOHuts</em></a>.</p>



<p><em><strong>MMOHuts</strong></em> noted that « <em><strong>the game isn’t that hard to understand because there have been many similar popular games on the mobile market that use the same engine</strong></em> ». This familiarity, far from being an asset, became a <strong>handicap</strong>. In a market saturated with mobile RPGs with similar mechanics, <em>Wakfu Raiders</em> struggled to stand out beyond its graphics, despite the improvements highlighted by the development team. This underscored the <strong>ambiguity of the project</strong>: was it a real Ankama game or just a cosmetic overlay on generic mechanics?</p>



<p>Progression also suffered from this <strong>standardization</strong>. The difficulty level system (Normal, Elite, Expert) followed the established codes of the genre. The greater rewards of higher levels motivated replayability but at the cost of <strong>assumed repetitiveness</strong> that contradicted the stated ambition of « <em>next-level gameplay</em> ».</p>



<p>Paradoxically, it was on the narrative aspect that the game disappointed the most. « <em><strong>The initial story is full of promise, but the scenario completely falls by the wayside once you start playing</strong></em> », deplored <strong>Otakia</strong>. The richness of the <em>Wakfu</em> universe, the project’s main asset according to Kris Lee, diluted into a succession of dungeons without real narrative coherence, wasting the « <em>weird dark humor</em> » so appreciated by the development team.</p>



<p>This frustration particularly affected the <strong>longtime fans</strong>. The Ankama community, attached to the depth of lore and the complexity of mechanics, felt disappointed by this simplified approach and quickly abandoned the game. <em>MMOHuts</em> acknowledged that « <em><strong>seeing the Wakfu and Dofus characters almost life-sized and up close</strong></em> » was a real asset.</p>



<p>At <strong>Krozmotion</strong>, <a href="https://www.krozmotion.com/fr/2015/06/wakfuraiders-beta-aucune-originalite-simple-mais-satisfaisant/">we tested the game</a> for several weeks after its release, providing some of the first critical feedback on the project. Our experience perfectly reflected this <strong>community division</strong> that characterized the game’s reception. The game remained generally <strong>enjoyable</strong>, and we have good memories of the sessions played. Ankama’s artistic direction shone through in every animation, offering a <strong>remarkable visual spectacle</strong> for the time.</p>



<p>However, several elements quickly limited our engagement. The <strong>repetitiveness of combat</strong> and the lack of narrative depth—or at least, a scenario poorly aligned with the usual standards of the <strong>Krosmoz</strong> universe—created growing frustration over hours of play. This disconnect between Ankama’s rich universe and its simplified mobile transposition likely explains why so many longtime fans expressed their disappointment, despite the artistic beauty touted by the development team.</p>



<p>Finally, the <strong>external communication</strong> around the game clearly lacked consistency and scope. Exchanges with Ankama’s <strong>historical audience</strong> were limited to a few articles on official sites and sporadic posts on social media. In reality, the main source of information for players remained to <strong>download the game</strong> and check updates directly in-game. Such a minimalist communication approach suggests that the game was not primarily targeting <strong>Ankama universe loyalists</strong>, especially given its <strong>simplified mechanics</strong>, which were poorly suited to the expectations of traditional fans.</p>



<p>Worse still, the absence of <strong>targeted advertising campaigns</strong>, especially on mobile—a crucial channel for reaching a wider and more suitable audience for this type of game—worsened the situation. This <strong>lack of dialogue</strong> with the existing community not only <strong>disappointed the expectations of longtime players</strong> but also <strong>widened the gap</strong> between the game’s promise and its reception, contributing to its lack of visibility and adoption. A more aggressive and better-adapted communication strategy would undoubtedly have allowed for a <strong>better connection</strong> between the product and its potential audience.</p>



<p>The inherent difficulty of simultaneously satisfying <strong>two audiences</strong> with diametrically opposed expectations. Longtime Ankama fans legitimately expected a rich, complex experience that respected the studio’s tactical identity. Conversely, the mobile audience naturally prioritized immediate accessibility, ease of use, and quick gratification. This <strong>fundamental tension</strong>, poorly resolved by the development team despite its technical innovations, resulted in a flawed hybrid product that fully satisfied neither of the two target audiences.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>A Mixed Legacy</strong></h2>



<p>The performance of <em>Wakfu Raiders</em> reflected a <strong>mixed success</strong>. The game reached over <strong>500,000 downloads</strong> on Android according to available data, a respectable figure but insufficient for a project with such high ambitions. For comparison, <em>Brave Frontier</em> had managed to attract over <strong>7 million users</strong>, setting the standard that Cash Ong and his team hoped to surpass.</p>



<p>The critical reception revealed notable differences between ecosystems. Released on iOS, the game received an <strong>average rating of 4.0 stars</strong> based on 257 reviews, compared to <strong>3.84 stars</strong> on Android with over 18,000 ratings. This difference suggested that the iOS user base, though smaller, was more receptive to the project.</p>



<p>Analysis of the iOS rating distribution revealed a <strong>less marked polarization</strong> than on Android. On the App Store, <strong>47.5% of reviews</strong> gave the game 5 stars, while <strong>only 15.2%</strong> gave it 1 star. This more balanced distribution contrasted with the sharper division observed on the Google Play Store, where extreme reviews dominated over moderate ones.</p>



<p>Despite an acceptable launch, <em>Wakfu Raiders</em> struggled to find its <strong>cruising speed</strong>. Updates followed one after another, attempting to enrich the experience: <strong>guild system</strong>, <strong>level 4 and 5 equipment</strong>, <strong>new heroes</strong>. These additions, typical of the genre, demonstrated the developers’ desire to retain their audience and address initial criticisms, notably by exploiting the <em>crafting</em> system mentioned by Cash Ong during development interviews.</p>



<p>Yet, <strong>warning signs</strong> gradually accumulated. The generated revenue did not meet Gumi’s expectations, accustomed to global successes like <em>Brave Frontier</em>. The <strong>free-to-play economic model</strong>, based on in-app purchases of gems and heroes, failed to create the engagement necessary for the profitability of a modern mobile game, despite the promised improvements to the traditional <em>gacha</em> system.</p>



<p>Several factors converged to explain this <strong>worrying stagnation</strong>. The <strong>fierce competition</strong> in the mobile market was the first obstacle: in 2015-2016, collectible RPGs multiplied, each trying to replicate the success of <em>Brave Frontier</em> or <em>Puzzle &#038; Dragons</em>. In this competitive jungle, <em>Wakfu Raiders</strong> lacked major differentiating elements beyond its artistic direction.</p>



<p>Finally, <strong>operational difficulties</strong> at Gumi began to be acutely felt. The Japanese studio, in the midst of international expansion, multiplied projects and perhaps diluted its human and financial resources. Managing a mobile game required constant attention: regular events, balancing mechanics, and active community communication. This workload, underestimated at the project’s outset, quickly weighed down the profitability of a title with limited revenue.</p>



<p>The period from <strong>January to April 2016</strong> likely marked the time when internal discussions intensified dramatically. On Gumi’s side, <strong>financial pressure</strong> increased: maintaining global servers and a dedicated team for a barely profitable game became difficult to justify to shareholders. On Ankama’s side, the project’s relative failure fundamentally questioned the studio’s mobile strategy and the effectiveness of international partnerships.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>The Painful Announcement</strong></h2>



<p>On <strong>April 26, 2016</strong>, less than <strong>10 months</strong> after launch, the axe fell, ending the adventure. <strong>Gumi Inc.</strong> <a href="https://web.archive.org/web/20160903140714/http://wakfuraiders.gumi.sg/forum/wr/news/35078-news-wakfu-raiders-closure-announcement" target="_blank" rel="noreferrer noopener">published a statement</a> that sounded like an admission of failure:</p>



<p>« <em><strong>Greetings Raiders, First of all, thank you for the support you have given to our beloved game, Wakfu Raiders. We have sincerely appreciated that players, old and new, joined us in this adventure in the universe of Etatim [&#8230;] After several internal discussions, we have unfortunately come to the decision to close Wakfu Raiders, due to operational constraints within the company.</strong></em> »</p>



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<p></p>



<p>This diplomatic wording poorly masked the <strong>brutal economic reality</strong> underlying this decision. The « <em>operational constraints</em> » mentioned corresponded to the simple impossibility of maintaining a loss-making project. In the mobile industry, the rule is <strong>ruthless</strong>: a title must quickly reach several million users to generate the revenue necessary for its sustainability.</p>



<p>This abrupt closure tragically contradicted the ambitions expressed by <strong>Cash Ong</strong> and <strong>Kris Lee</strong> during development. The promised « <em>better Brave Frontier</em> », with its technical innovations and exceptional artistic direction, did not withstand the ruthless realities of the mobile market. The <strong>considerable investment</strong> by Gumi Asia, which had developed the game « <em>from A to Z</em> », evaporated in a few official lines.</p>



<p>The announcement detailed a <strong>closure schedule</strong> spread over several months, reflecting a procedure honed by the industry: to soften this bitter pill, the developers generously activated a « <strong>end-of-service festivities</strong> » mode that turned the final months into a farewell party. Dungeons saw their energy costs reduced, drop rates were significantly improved, massive discounts were applied to all purchases, and all premium content was unlocked for free.</p>



<p>The community’s reaction oscillated between <strong>legitimate anger</strong> and <strong>bitter resignation</strong>. Players who had been won over by the project felt deeply abandoned, having invested time and sometimes money into an experience abruptly cut short. On specialized forums, messages of disappointment multiplied, testifying to the <strong>paradoxical attachment</strong> the game had managed to create despite its glaring flaws.</p>



<p>The development team’s final words resonated with <strong>palpable bitterness</strong>: « <em><strong>From the bottom of our hearts, we thank you for staying with us. We also want to thank Ankama for allowing us to be creative with their Wakfu universe.</strong></em> » This polite mutual recognition did not mask the <strong>bitter failure</strong> of the Franco-Japanese partnership, nor the likely bitterness of Cash Ong and Kris Lee in seeing their innovations and hard work reduced to nothing.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>The Legacy of a Failure</strong></h2>



<p>Today, nearly <strong>ten years</strong> after its definitive closure, <em>Wakfu Raiders</em> leaves only scattered digital traces. <a href="https://www.androidrank.org/application/wakfu_raiders/sg.gumi.wakfu" target="_blank" rel="noreferrer noopener">The frozen data of the Google Play Store</a> silently testifies to this aborted adventure: growth at <strong>0%</strong>.</p>



<p>These digital vestiges tell a story that official statements dared not admit at the time. A project that no longer generated any downloads, any ratings, any signs of life for years. Yet, the <strong>thousands of ratings</strong> preserved documented the existence of a real and engaged community, which had taken the time to rate and comment on their experience.</p>



<p>As for the wish for a return, there is <strong>sporadic nostalgia</strong> among some fans. On Dofus/Ankama forums and Reddit threads, players sometimes suggest bringing back <em>Wakfu Raiders</em> as an <strong>accessible mode for subscribers</strong>, linking it to Ankama’s existing ecosystem. These voices regret its closure and hope for a re-release, especially with the enduring success of the <em>Wakfu</em> universe through the anime or games. However, this is <strong>not a massive movement</strong>; the community seems more focused on current titles like <em>Dofus</em> or the <em>Wakfu</em> MMORPG.</p>



<p>Is a return possible? <strong>Unlikely</strong>. <strong>Tot</strong> recently reminded in a post on X that the game was developed by Gumi and not by Ankama, and that its operation was not their responsibility. Since 2016, <strong>no official announcement</strong> from Gumi or Ankama has mentioned a relaunch, with the partnership limited to this single project.</p>



<p>A <em>revival</em> would require renegotiating the license, technical updates for modern mobiles, and a <strong>substantial investment</strong>, with no guarantee of success in a market saturated with gacha RPGs. Recent research shows no rumors or plans in this direction.</p>



<h2 class="wp-block-heading has-text-align-center"><strong>Post-Wakfu Raiders: Lessons Partially Learned?</strong></h2>



<p>The bitter failure of <em>Wakfu Raiders</em> paradoxically did not discourage Ankama from pursuing its mobile ambitions but significantly influenced the studio’s <strong>strategic approach</strong>. The teams clearly learned the hard lessons from this experience to develop a new generation of mobile projects: <em><strong>Tactile Wars</strong></em>, <em><strong>King Tongue</strong></em>, and especially <em><strong>Dofus Touch</strong></em>. The latter title, a direct and faithful adaptation of <em>Dofus</em> for tablets, achieved notable success by offering an experience <strong>authentically respectful</strong> of the original rather than a simplified and denatured transposition.</p>



<p>Yet, recent history shows that Ankama has not fully internalized all the lessons from <em>Wakfu Raiders</em>. <em><strong>Waven</strong></em>, the new mobile and cross-platform game launched in <strong>2023</strong>, struggles to find its formula and echoes the difficulties encountered by its predecessor. As attested by <a href="https://x.com/KrozmotionEN/status/1954206032034402614" target="_blank" rel="noreferrer noopener">our X thread from April 2025</a>, based on a live session with <strong>Tot</strong> and <strong>XyaLe</strong>, Ankama admitted <strong>major problems</strong>: lack of depth, non-existent social aspects, frustrating gacha, poor optimization, and poorly received narration.</p>



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<p></p>



<p>The numbers speak for themselves: <em>Waven</em> generates only <strong>1,000 euros per month</strong>, a derisory amount that doesn’t even cover server costs. This critical situation led Ankama to announce an <strong>ambitious overhaul</strong> (reboot to version 1.0 planned for September 2025), with simplified mechanics, new modes (<em>Rogue Like</em>, <em>Boss Fight</em>), and more regular communication.</p>



<p>An August 2025 update confirmed progress but emphasized that « <em>simplifying a game is not simple</em> », and invited player feedback. Reviews described engaging combat but a game perceived as « <em>empty</em> » or « <em>soulless gacha</em> », with marked drops in engagement. Ankama persists with this <strong>hard reset</strong>, erasing all player progress, but <em>Waven</em> cruelly illustrates that Ankama’s challenges in innovating while preserving the essence of its universes remain, as they did with <em>Wakfu Raiders</em> before.</p>



<p>For <strong>Gumi</strong>, the European adventure continued with other partnerships, but the Japanese firm gradually refocused its efforts on its <strong>traditional Asian markets</strong>, where its cultural understanding remained stronger. The <em>Wakfu Raiders</em> experience likely weighed significantly in this strategic reorientation, demonstrating the limits of international collaborations when creative visions and target audiences do not perfectly align. It cruelly reminds us that in the video game industry, creative genius and the goodwill of teams are not always enough to guarantee success. Sometimes, the best artistic intentions brutally collide with the inflexible imperatives of the market, and the most beautiful creations inevitably sink into collective oblivion. The current difficulties of <em>Waven</em> prove that these lessons remain of <strong>troubling relevance</strong>.</p>



<p>For the curious wishing to discover what <em>Wakfu Raiders</em> actually looked like in action, a few precious videos remain in the depths of the web. The <strong>Smysse TV</strong> channel, though inactive today, still offers <strong><a href="https://www.youtube.com/@SmysseTV/search?query=wakfu%20raiders" target="_blank" rel="noreferrer noopener">9 episodes of gameplay</a></strong>, one per game zone, providing a glimpse of this now inaccessible experience.</p>



<p><em><strong><em>This article was written from archives and testimonies collected on the web. If you lived through this era and wish to share your memories, feel free to do so in the comments or on our social networks. Also, don’t hesitate to give us your opinion on this type of retrospective article.</em></strong></em></p>
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		<title>Monster Slaughter: release, episodes, story… everything you need to know about the board game that&#8217;s getting animated</title>
		<link>https://www.krozmotion.com/en/2025/08/monster-slaughter-release-episodes-story-everything-you-need-to-know-about-the-board-game-thats-getting-animated/</link>
					<comments>https://www.krozmotion.com/en/2025/08/monster-slaughter-release-episodes-story-everything-you-need-to-know-about-the-board-game-thats-getting-animated/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Sat, 30 Aug 2025 14:56:04 +0000</pubDate>
				<category><![CDATA[Ankama]]></category>
		<category><![CDATA[vidéo]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14314</guid>

					<description><![CDATA[Monster Slaughter, the new animated series by Ankama, promises to be as fascinating as it is disturbing, inspired&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>Monster Slaughter</strong>, the new animated series by <strong>Ankama</strong>, promises to be as fascinating as it is disturbing, inspired by the dark and provocative universe of the board game of the same name. <strong>A live-streamed extreme reality show, broadcast to billions of violence-hungry viewers craving thrills and excitement.</strong> Let’s dust off the crystal ball (or Nox’s Eliacube, if you prefer): Where does this series really stand?</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-54 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee7041c7&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee7041c7" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="1686" height="808" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14280" src="https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1.png" alt="" class="wp-image-14280" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1.png 1686w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1-600x288.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1-300x144.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1-1024x491.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster_slaughter-1-1536x736.png 1536w" sizes="auto, (max-width: 1686px) 100vw, 1686px" /><button
			class="lightbox-trigger"
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			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption"><a href="http://Ruin a group of friends' weekend with the excellent Monster Slaughter" target="_blank" rel="noreferrer noopener">Ruin a group of friends&#8217; weekend with the excellent Monster Slaughter</a></figcaption></figure>
</figure>



<p></p>



<p class="has-large-font-size"><strong><em>What is the story of Monster Slaughter?</em></strong></p>



<p><strong>Monster Slaughter</strong> is an animated series adapted from the eponymous board game created by Ankama. The story is set in the near future, where an artificial intelligence launches a bloody and extreme reality show called <strong>Monster Slaughter</strong>. In this program, ten controversial personalities are forced to participate in deadly survival challenges, filmed to entertain an audience hungry for thrills. This animated adaptation moves away from the board game’s concept (where monsters hunt students in a cabin) to offer an original vision centered on a brutal spectacle orchestrated by an AI. The tone is dark, mature, and gory, in the vein of series like <em>Lastman</em>.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-55 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee70483f&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee70483f" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="1975" height="814" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14283" src="https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281.png" alt="" class="wp-image-14283" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281.png 1975w, https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281-600x247.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281-300x124.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281-1024x422.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/illu2_upscayl_2x_digital-art-4x-e1756554538281-1536x633.png 1536w" sizes="auto, (max-width: 1975px) 100vw, 1975px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Studio No Border (2019)</figcaption></figure>
</figure>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<div class="wp-block-cover wp-duotone-cf2e2e-000000-56" style="min-height:232px;aspect-ratio:unset;"><img loading="lazy" decoding="async" width="800" height="450" sizes="auto, (max-width: 799px) 200vw, (max-width: 800px) 100vw, 800px" class="wp-block-cover__image-background wp-image-14276 size-full" alt="" src="https://www.krozmotion.com/wp-content/uploads/2025/08/ytdl.canehill.info-MonsterSlaughterTrailerOfficielADNAnkama1080p-ezgif.com-video-to-gif-converter.gif" style="object-position:50% 55%" data-object-fit="cover" data-object-position="50% 55%" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/ytdl.canehill.info-MonsterSlaughterTrailerOfficielADNAnkama1080p-ezgif.com-video-to-gif-converter.gif 800w, https://www.krozmotion.com/wp-content/uploads/2025/08/ytdl.canehill.info-MonsterSlaughterTrailerOfficielADNAnkama1080p-ezgif.com-video-to-gif-converter-600x338.gif 600w" /><span aria-hidden="true" class="wp-block-cover__background has-background-dim" style="background-color:#663635"></span><div class="wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow">
<p class="has-text-align-center has-medium-font-size"><em>&#8220;They will die for their sins. And you will be there to see it all.
In a dystopian future, an artificial intelligence kidnaps nine global icons, each embodying a vice of our civilization.
The setting: Monster Slaughter, a relentless reality show, broadcast live to billions of viewers.
Each &#8216;guest&#8217; will face the very sin that propelled them to the top.
But only one will survive&#8230;&#8221;</em></p>



<p class="has-text-align-center has-small-font-size">Source: Ankama Animations</p>
</div></div>



<p></p>



<p><strong>At the Annecy Festival 2025</strong>, an early version of the pilot episode of <em>Monster Slaughter</em> was presented. This version is somewhere between a <strong>storyboard</strong> and a <strong>layout</strong>: the drawings, without backgrounds, are accompanied by temporary voices. These elements allow the animation teams to better understand the artistic and narrative direction of the series. <strong>This episode offers a first glimpse of the tone and overall direction of the series:</strong></p>



<p>The episode begins in a confusing and chaotic atmosphere, where several characters wake up in an unknown place, disoriented and panicked. They discover that they are wearing strange bracelets, apparently grafted onto their skin, which seem linked to a dangerous game. Among the characters, we meet Ami, a combative woman, Chrise Leblanc, a sarcastic young man, Ron Rusk, a former Texas senator with a strong personality, and Johan, a former free-fight champion. Other characters, such as Aaron Carlson, a former athlete, and a mysterious individual nicknamed &#8220;Z,&#8221; also appear.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-57 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee7055b6&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee7055b6" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1436" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14267" src="https://www.krozmotion.com/wp-content/uploads/2025/08/2-scaled.jpg" alt="" class="wp-image-14267" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/2-scaled.jpg 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/2-scaled-600x337.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/2-300x168.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/2-1024x574.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/2-1536x861.jpg 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/2-2048x1149.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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		</button><figcaption class="wp-element-caption">Source: Ankama Animations (2025)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee70505f&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee70505f" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1423" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14269" src="https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-scaled.jpg" alt="" class="wp-image-14269" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-scaled.jpg 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-scaled-600x334.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-300x167.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-1024x569.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-1536x854.jpg 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/4-1-2048x1138.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
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			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Ankama Animations (2025)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee705a69&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee705a69" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1474" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14268" src="https://www.krozmotion.com/wp-content/uploads/2025/08/3-scaled.jpg" alt="" class="wp-image-14268" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/3-scaled.jpg 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/3-scaled-600x345.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/3-300x173.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/3-1024x589.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/3-1536x884.jpg 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/3-2048x1179.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Ankama Animations (2025)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee705ee8&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee705ee8" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14275" src="https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044.png" alt="" class="wp-image-14275" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044.png 1920w, https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044-600x338.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/VS-YouTube-MonsterSlaughterTrailerOfficielADNAnkama-044-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: ADN (2023)</figcaption></figure>
</figure>



<p></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-58 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee706380&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee706380" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2048" height="834" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14296" src="https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_.jpg" alt="" class="wp-image-14296" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_.jpg 2048w, https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_-600x244.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_-300x122.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_-1024x417.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/FylYDkUWwAA1el_-1536x626.jpg 1536w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /><button
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			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">The characters (2023)</figcaption></figure>
</figure>



<p></p>



<p>The protagonists quickly realize they have been kidnapped and placed in a hostile environment, far from their daily lives. The place is unlike anything they know, with strange decor and an oppressive atmosphere. They are confronted with bizarre creatures, including decapitated chickens and &#8220;zombie chickens,&#8221; which attack them. Tension rises as the characters try to understand the rules of this macabre &#8220;game&#8221; they have been forced into.</p>



<p>As the episode progresses, the characters discover that their bracelets record monetary gains (for example, $50,000 for pressing a button) and that they must perform actions to accumulate money while avoiding danger. They find themselves in a kind of arena where they must choose weapons to defend themselves, but resources are limited to the &#8220;value&#8221; of their bracelet. Some, like Ron, adopt a bravado attitude, while Ami and Johan show their survival instincts. The episode reaches its climax with a violent confrontation against the creatures. The characters must collaborate (or compete) to survive, while rivalries and tensions emerge, especially between Chris and Ron.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-59 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee706fb5&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee706fb5" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1437" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14278" src="https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-scaled.png" alt="" class="wp-image-14278" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-scaled.png 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-scaled-600x337.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-300x168.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-1024x575.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-1536x862.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic2_upscayl_2x_digital-art-4x-2048x1149.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Studio No Border (2019)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee706844&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee706844" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1437" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14279" src="https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-scaled.png" alt="" class="wp-image-14279" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-scaled.png 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-scaled-600x337.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-300x168.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-1024x575.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-1536x862.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/monster-pic1_upscayl_2x_digital-art-4x-2048x1149.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Studio No Border (2019)</figcaption></figure>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee707853&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee707853" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1453" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14266" src="https://www.krozmotion.com/wp-content/uploads/2025/08/1-scaled.jpg" alt="" class="wp-image-14266" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/1-scaled.jpg 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/1-scaled-600x341.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/1-300x170.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/1-1024x581.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/1-1536x872.jpg 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/1-2048x1163.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: Ankama Animations (2025)</figcaption></figure>
</figure>



<p></p>



<p>The episode ends with Ron&#8217;s death, which results in a monetary bonus being shared among the survivors, though this raises moral questions about the nature of the game and the consequences of their actions. The characters, trapped in this deadly game, seek to understand who is behind this organization and why they were chosen. A mysterious light and eerie music suggest that the adventure is far from over, leaving the protagonists facing an uncertain future.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-60 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee708048&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee708048" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="2560" height="1432" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14291" src="https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-scaled.jpg" alt="" class="wp-image-14291" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-scaled.jpg 2560w, https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-scaled-600x336.jpg 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-300x168.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-1024x573.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-1536x859.jpg 1536w, https://www.krozmotion.com/wp-content/uploads/2025/08/5-1-2048x1145.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">&#8220;Long live the United States of America&#8221; (2025)</figcaption></figure>
</figure>



<p></p>



<p class="has-large-font-size"><strong><em>Who is in the cast? And for which roles?</em></strong></p>



<p>To date, <strong>no specific names have been announced</strong> regarding the voice cast of the series. As it is an anime, we can expect a team of voice actors to play the nine controversial personalities, as well as other key characters (such as the AI or figures linked to the show). Details about the roles and actors remain confidential, but Ankama is known for working with iconic voices.</p>



<p class="has-large-font-size"><em><strong>Who is directing? Where is production at?</strong></em></p>



<p>The director of <strong>Monster Slaughter</strong> has not yet been officially confirmed. However, <strong>Tot</strong> (Anthony Roux), artistic director and co-founder of Ankama, has been associated with the project since its announcement. He notably described <strong>Monster Slaughter</strong> as a &#8220;cursed project&#8221; due to production challenges, but it is not certain that he is directing it. Ankama Animations is working closely with <a href="https://www.ankama.com/en/studio-no-border/projects" target="_blank" rel="noreferrer noopener">Studio No Border</a>, its Japanese subsidiary founded in Tokyo in 2018 by Thomas Romain, which acts as a creative bridge between France and Japan.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-61 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee708595&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee708595" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="1832" height="1634" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14273" src="https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io.png" alt="" class="wp-image-14273" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io.png 1832w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io-600x535.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io-300x268.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io-1024x913.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1668977319199797251_20250714_151624_via_10015_io-1536x1370.png 1536w" sizes="auto, (max-width: 1832px) 100vw, 1832px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: X (2013)</figcaption></figure>
</figure>



<p></p>



<p>The production of <strong>Monster Slaughter</strong> is <strong>ongoing</strong>. The project faced initial difficulties, including unspecified issues with a platform, which slowed its development. Despite this, Ankama and ADN (Animation Digital Network) have confirmed that the series is progressing and remains actively in preparation.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-62 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee708e1d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee708e1d" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="1832" height="712" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14274" src="https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io.png" alt="" class="wp-image-14274" srcset="https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io.png 1832w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io-600x233.png 600w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io-300x117.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io-1024x398.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/08/tweet_1669030760492277762_20250714_151702_via_10015_io-1536x597.png 1536w" sizes="auto, (max-width: 1832px) 100vw, 1832px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Source: X (2023)</figcaption></figure>
</figure>



<p></p>



<p class="has-large-font-size"><strong><em>Is there a trailer?</em></strong></p>



<p>Yes, a <strong>trailer</strong> was unveiled during the official project announcement in June 2023. It highlights the dark and gory atmosphere of the series, with scenes of violence and survival that underscore the brutal tone of this fictional reality show.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Monster Slaughter - Bande Annonce (2023)" width="1200" height="675" src="https://www.youtube.com/embed/JUztmLGkjSc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>



<p class="has-large-font-size"><strong><em>Number of episodes and where to watch Monster Slaughter?</em></strong></p>



<p>The <strong>number of episodes planned</strong> is 10 episodes at this stage. This represents a classic structure for a short season, aligned with the 10&#215;22-minute format. No information about additional seasons is available at this time.</p>



<p><strong>The series will be broadcast exclusively on ADN (Animation Digital Network), the leading French platform dedicated to animation.</strong> This project, developed in partnership with ADN, was officially announced by the latter.</p>



<p><strong>However, other broadcasters could quickly join the adventure</strong>: in France, channels like Game One might be interested, while in Japan, partnerships with local channels are not to be ruled out, especially given the <strong>Franco-Japanese collaboration</strong> that characterizes <em>Monster Slaughter</em>—similar to what was done for <em>Radiant</em>.</p>



<p class="has-large-font-size"><strong><em>When is Monster Slaughter releasing?</em></strong></p>



<p>The project was unveiled in June 2023, and production is actively ongoing. While it is likely that the series will be released in the near future, no confirmation has been made yet. We will have to wait for further announcements to know the exact schedule.</p>



<p>Ankama’s animation branch aims to release <strong>two animated series per year</strong>. However, despite the update of the official website during the <strong>Annecy Festival 2025</strong>, it only offers a simple synopsis. Similarly, ADN, which released the trailer in 2023, has not yet revealed a release date or even a broadcast window.</p>



<p>Given the pace of previous productions (for example, <em>Bestiale</em> took about two years from announcement to release), it is possible to consider a release <strong>in 2026?</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><a href="https://www.krozmotion.com/en/2025/01/ankama-animations-tot-reveals-upcoming-projects-for-2025/" data-type="post" data-id="13028">Ankama’s communication</a> has recently focused on other animation projects planned for 2025, such as <em><a href="https://www.krozmotion.com/en/2025/04/bestiale-described-as-exquisite-critics/" data-type="post" data-id="13654">Bestiale</a></em>, <em><a href="https://www.krozmotion.com/en/2025/04/welsh-shedar-everything-you-need-to-know-date-broadcast-financing-etc/" data-type="post" data-id="13700">Welsh &amp; Shedar</a></em>, and <em><a href="https://www.krozmotion.com/en/2025/07/morshiken-what-you-need-to-know-about-ankamas-new-series/" data-type="post" data-id="14174">Morshiken</a></em>. Fans of the dark and offbeat universe of <em>Monster Slaughter</em> will have to wait a little longer to discover this new animated series, which promises to be one of Ankama’s most original productions.</p>



<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.krozmotion.com/en/2025/08/monster-slaughter-release-episodes-story-everything-you-need-to-know-about-the-board-game-thats-getting-animated/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Andarta Pictures: How Ankama Saved the Studio from Bankruptcy</title>
		<link>https://www.krozmotion.com/en/2025/08/andarta-pictures-how-ankama-saved-the-studio-from-bankruptcy/</link>
					<comments>https://www.krozmotion.com/en/2025/08/andarta-pictures-how-ankama-saved-the-studio-from-bankruptcy/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 19:14:45 +0000</pubDate>
				<category><![CDATA[Ankama]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14256</guid>

					<description><![CDATA[At the beginning of 2025, the animation studio Andarta Pictures, based in Bourg-lès-Valence, was placed under judicial recovery&#8230;]]></description>
										<content:encoded><![CDATA[
<p>At the beginning of 2025, the animation studio <strong>Andarta Pictures</strong>, based in Bourg-lès-Valence, was placed under <strong>judicial recovery</strong> by the Commercial Court of Romans. This decision, formalized on <strong>March 26, 2025</strong>, followed a <strong>cessation of payments</strong> dated <strong>February 28, 2025</strong> (source: <a href="https://www.bodacc.fr/telechargements/COMMERCIALES/PDF/A/2025/20250081/2/BODACC_A_PDF_Unitaire_20250081_04050.pdf" target="_blank" rel="noreferrer noopener">BODACC</a>). The root of this critical situation? A major financial dispute surrounding the production of the series <em>Lana Longuebarbe</em>, co-produced with Zephyr Studios.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-63 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee70ad70&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee70ad70" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="853" height="480" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14240" src="https://www.krozmotion.com/wp-content/uploads/2025/08/LanaLongbeard-11s-ezgif.com-video-to-gif-converter.gif" alt="" class="wp-image-14240"/><button
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<p></p>



<p>As explained by the specialized media <a href="https://3dvf.com/redaction/le-studio-andarta-attaque-aux-prudhommes-par-une-partie-de-lequipe-lana-longuebarbe-le-point-sur-laffaire/" target="_blank" rel="noreferrer noopener"><strong>3DVF</strong></a>, the studio accumulated significant debts after the client, Zephyr, <strong>terminated the contract</strong> and <strong>stopped payments</strong>, leaving Andarta (responsible for producing 39 episodes with a budget of €2.9 million) without sufficient cash flow to meet its commitments, particularly the salaries of nearly <strong>80 employees</strong>. Sophie Saget, founder and director of Andarta, described this period as &#8220;the hardest of my entire career,&#8221; emphasizing that the studio had advanced <strong>over €500,000</strong> of its own funds in an attempt to save the project.</p>



<p class="has-text-align-center"><em>&#8220;We did everything possible for the teams. We even offered to pay part of the salaries from our personal funds, despite advice to the contrary from our lawyers and financial director.&#8221;</em> <strong>— Sophie Saget, founder of Andarta Pictures</strong></p>



<p>The abrupt end of <em>Lana Longuebarbe</em> sent a <strong>shockwave</strong> through the teams. A collective, nicknamed <strong>&#8220;La Barbe&#8221;</strong>, was formed to denounce working conditions and project management. Several employees took the case to the <strong>labor court</strong>, accusing the studio of <strong>disguised layoffs</strong> and <strong>failure to meet legal obligations</strong>.</p>



<p class="has-text-align-center"><em>&#8220;We, professionals in film animation, demand the ability to practice our profession under decent conditions. Precariousness and intermittent work must not become weapons used against us.&#8221;</em> <strong>— Excerpt from the La Barbe collective&#8217;s appeal</strong></p>



<p>The collective organized a <strong>gathering in Annecy</strong> on June 11, 2025, supported by unions such as <strong>SPIAC-CGT</strong> and <strong>Les Étincelles</strong>, to raise awareness about <a href="https://www.krozmotion.com/en/2025/02/wakfu-facing-the-economic-realities-of-french-animation/" data-type="post" data-id="13476" target="_blank" rel="noreferrer noopener"><strong>sector abuses</strong> and the <strong>precariousness of intermittent workers</strong></a>. Around <strong>100 to 150 people</strong> attended, holding slogans such as <em>&#8220;Crisis &amp; abuse: employees have had enough!&#8221;</em>.</p>



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<p></p>



<h1 class="wp-block-heading has-text-align-center"><strong>Ankama to the Rescue: A Strategic Acquisition</strong></h1>



<p>In this tense context, <strong>Ankama</strong> announced on <strong>August 11, 2025</strong> the acquisition of a <strong>majority stake (51%)</strong> in Andarta Pictures. This operation allows the studio to <strong>exit judicial recovery</strong> and <strong>continue its activities</strong>, particularly the production of the series <em>La Quête d’Ewilan</em>, adapted from the novels by Pierre Bottero, and to <strong>revive the Baïdir project</strong> (2012).</p>



<p>Anthony Roux, <strong>founder and creative director of Ankama</strong>, praised this alliance as an <em>&#8220;artistic no-brainer&#8221;</em>:</p>



<p class="has-text-align-center has-light-green-cyan-to-vivid-green-cyan-gradient-background has-background"><em>&#8220;This union brings together two studios that share the same vision: that of independent, demanding animation that carries meaning. Together, we want to create strong sagas, at the crossroads of adventure and the quest for self.&#8221;</em></p>



<p>Sophie Saget, for her part, expressed her <strong>relief</strong>:</p>



<p class="has-text-align-center has-pale-cyan-blue-background-color has-background"><em>&#8220;After a difficult first half of the year for Andarta Pictures, the entire team is delighted to join the Ankama group! Their trust and support allow us to maintain our ambitions and face the future with serenity.&#8221;</em></p>



<p>This acquisition is not the first collaboration between the two studios. In <strong>2023</strong>, Ankama and Andarta had already worked together on the <strong>Lance-Dur miniseries</strong>, broadcast on ADN and France.tv Slash. This project, halfway between <strong>humor and adventure</strong>, allowed both teams to <strong>test their creative complementarity</strong> and lay the groundwork for a <strong>more ambitious collaboration</strong>.</p>



<h3 class="wp-block-heading has-text-align-center"><strong>What Does This Mean for <em>La Quête d’Ewilan</em>?</strong></h3>



<p>The series <em>La Quête d’Ewilan</em>, in production for several years, was threatened by Andarta&#8217;s financial difficulties. Thanks to the acquisition, <strong>its production can continue</strong>, with a <strong>first season of 8 episodes</strong> planned for <strong>December 2025 or early 2026</strong>, broadcast on <strong>France Télévisions</strong>, <strong>RTBF</strong> (Belgium), and <strong>RTS</strong> (Switzerland).</p>



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<iframe loading="lazy" title="EWILAN&#039;S QUEST | Official Trailer [HD]" width="1200" height="675" src="https://www.youtube.com/embed/RPjCOfR3SkE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p></p>



<p>Ankama and Andarta also plan to <strong>co-develop new formats</strong>, both around existing licenses (<em>Dofus</em>, <em>Wakfu</em>) and <strong>original creations</strong>. A <strong>creative synergy</strong> that could revitalize the French animation sector, as many studios struggle to overcome the crisis.</p>



<p>Among the projects saved by this acquisition, <strong>Baïdir</strong> holds a special place. This series, imagined as <em>&#8220;a modern ecological fable and an animated space opera&#8221;</em> for children aged <strong>6-10</strong>, was <strong>taken over by Andarta Pictures in 2020</strong> after an initial failed attempt at Ankama. The project, led by <strong>Slimane Aniss, Thierry Rivière, and Charles Lefebvre</strong>, benefited from a <strong>successful Kickstarter campaign</strong> in 2024, raising <strong>€37,602</strong> from 806 backers.</p>



<p class="has-text-align-center"><em>&#8220;Baïdir is, for me, the project of a large part of my life, the kind of project you don&#8217;t just put away in a drawer.&#8221;</em> <strong>— Slimane Aniss, co-author and director of Baïdir</strong></p>



<p>With Ankama&#8217;s support, Andarta can now (<em>hypothesis</em>) <strong>finalize the development of the first 9 episodes</strong> and <strong>find broadcasters</strong> for this ambitious series, which combines <strong>space adventure and ecological issues</strong>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>This acquisition comes at a time of <strong><a href="https://www.krozmotion.com/en/2025/02/wakfu-facing-the-economic-realities-of-french-animation/" data-type="post" data-id="13476">generalized crisis</a></strong> for French animation, marked by <strong>studio closures</strong>, <strong>mass layoffs</strong>, and <strong>increased competition</strong>. The example of Andarta shows that solutions exist, provided that <strong>economic models are rethought</strong> and <strong>independent studios are supported</strong>. This fits perfectly into Ankama&#8217;s expansion strategy, which continues to weave a vast creative ecosystem by multiplying its investments in animation studios with diverse profiles. Already strong with its own in-house studio, <strong>Ankama Animations</strong>, founded in 2007, the company has recently accelerated its investments.</p>



<p>In June 2024, it acquired a <a href="https://www.krozmotion.com/en/2024/06/inthebox-shifts-into-high-gear-thanks-to-ankama/" data-type="post" data-id="12868"><strong>minority stake in Inthebox</strong></a>, a 3D and VFX studio based in Annecy, known for works such as <em>The Inventor</em> and <em>Even Mice Belong in Heaven</em>, to optimize its production pipelines and integrate new 3D expertise. That same year, Ankama partnered with veteran Guillaume Dubois to <a href="https://www.krozmotion.com/fr/2024/05/ankama-et-studio-unagi-sassocient-pour-creer-un-nouveau-studio-danimation-a-montreal/" data-type="post" data-id="12795"><strong>create Studio Unagi</strong></a> in Montreal, pooling resources and paving the way for a more diverse project catalog.</p>



<p>Finally, as early as 2021, Ankama had invested in <strong>Mash&amp;Co</strong>, an Italian studio specializing in educational and interactive content for children, combining animation, apps, and playful storytelling to develop young children&#8217;s emotional skills.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>With this partnership, Ankama confirms its ambition to <strong>become a major player in animation</strong>, while preserving Andarta&#8217;s <strong>creative identity</strong>. For Sophie Saget, the goal is clear:</p>



<p class="has-text-align-center has-electric-grass-gradient-background has-background"><em>&#8220;Andarta&#8217;s goal, Sophie Saget explains to us, is to deliver the Ewilan episodes as planned in the second half of the year, improve cash flow, and above all, generate no new debt.&#8221;</em></p>



<p>A <strong>new chapter</strong> thus begins for Andarta Pictures. Stay tuned!</p>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary><em>Press Release</em></summary>
<p>The Ankama studio, creator of the transmedia universes DOFUS and WAKFU, announces its acquisition of a majority stake (51%) in the capital of Andarta, an independent animation studio based in Valence, recognized for its artistic excellence and its ability to bring visually and narratively powerful stories to the screen.</p>



<p>This capital investment marks Andarta&#8217;s official exit from judicial recovery and ensures the continuation of its activities, particularly the completion of the ongoing production of the animated adaptation of <em>La Quête d’Ewilan</em>, based on the work of Pierre Bottero.</p>



<p><em>&#8220;This alliance brings together two studios that share the same vision: that of independent, demanding animation that carries meaning. Together, we want to create strong sagas, at the crossroads of adventure and the quest for self. It is a new chapter, both creative and structuring, that opens with Andarta. An artistic no-brainer, but also a strategic decision focused on the future,&#8221;</em> explains <strong>Anthony Roux</strong>, founder and creative director of Ankama.</p>



<p><strong>A Natural Coming Together of Two Universe Studios</strong></p>



<p>This acquisition marks a deep editorial and artistic convergence. The poetic and fantastical universe of Ewilan thus joins a galaxy of stories already rich, carried by Ankama for over 20 years.</p>



<p><em>&#8220;After a difficult first half of the year for Andarta Pictures, the entire team is delighted to join the Ankama group! Their trust and support allow us to maintain our ambitions and face the future with serenity,&#8221;</em> emphasizes <strong>Sophie Saget</strong>, founder and producer of Andarta studio.</p>



<p>Both entities have already announced their intention to co-develop new formats around existing or original licenses, in a transmedia logic faithful to Ankama&#8217;s DNA.</p>



<p><strong>Ewilan as the Flagship</strong></p>



<p>The first project driven by this synergy: the animated adaptation of <em>La Quête d’Ewilan</em>, praised for the quality of its artistic direction and its fidelity to the original work. Ankama&#8217;s support opens new perspectives for production, distribution, and narrative development.</p>
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		<title>Allskreen: The History and Evolution of a Webtoon Platform</title>
		<link>https://www.krozmotion.com/en/2025/07/allskreen-the-history-and-evolution-of-a-webtoon-platform/</link>
					<comments>https://www.krozmotion.com/en/2025/07/allskreen-the-history-and-evolution-of-a-webtoon-platform/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Wed, 16 Jul 2025 18:47:14 +0000</pubDate>
				<category><![CDATA[Krozmotion]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14231</guid>

					<description><![CDATA[Since the early 2010s, a groundbreaking wave originating from South Korea has progressively redefined the contours of the&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>Since the early 2010s, a groundbreaking wave originating from South Korea has progressively redefined the contours of the global digital comic industry: the webtoon. This format, characterized by sequential storytelling optimized for vertical reading on smartphones through simple scrolling, has experienced exponential growth. The global market, driven by Korean giants like Naver (via its WEBTOON platform) and Kakao (via Piccoma and its multiple acquisitions), is now worth billions of dollars and shows annual growth rates of around 30%. These players dominate not only their domestic market but have also achieved rapid international expansion, particularly in Europe and France.</strong></p>


<p>In the current digital landscape, Allskreen stands out as an innovative webtoon platform, captivating digital comic enthusiasts with its unique approach and varied content. <strong>Founded in 2016 by a trio of digital and publishing experts: Hervé Créac&#8217;h, Frédéric Detez de la Dreve, and Christophe Dezeure.</strong> From its inception, the company positioned itself in a forward-looking niche: the design and distribution of digital comics, as well as the creation of software tools for professionals (authors and publishing houses) wishing to make their digital transition.</p>


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<p>France, a historic hub for comics and the second-largest manga market in the world, represents a strategic stake. The comic market there is substantial, exceeding 600 million euros annually, and webtoons have quickly gained ground, capturing millions of active monthly users on leading platforms. Faced with this cultural and economic &#8220;tsunami,&#8221; traditional Franco-Belgian publishers have attempted to react. <strong>Initiatives like Webtoon Factory (by Dupuis) and Verytoon (by Delcourt) have emerged</strong>, with the ambition to offer translations and original creations. <strong>However, these attempts have faced a dual challenge</strong>: direct competition with the financial power and extensive catalogs of Korean leaders, and the inadequacy of an &#8220;industrialized&#8221; production model, necessary to feed these platforms, with the more artisanal and author-centered ecosystem of European comics. <strong>The closure of the Verytoon platform in 2023 starkly illustrated these challenges.</strong></p>


<p><strong>Allskreen was founded with a clear vision: to revolutionize the way digital comics are consumed.</strong> Meanwhile, the Ankama group, a transmedia entertainment giant known for its video games, animated series, and its own publishing house, closely observed the rise of the webtoon phenomenon. Aware of the stakes represented by this new format, Ankama was &#8220;very interested in the expertise to transform a comic into a webtoon&#8221; that Allskreen possessed.</p>


<p>In 2020, Allskreen launched its first mobile application for iOS and Android, capitalizing on the enthusiasm for digital consumption during the COVID-19 pandemic lockdown.</p>


<p>Before its acquisition by Ankama, Allskreen had already collaborated with major publishing names, notably by developing the Verytoon platform for Delcourt Editions, launched in January 2021. This project highlighted Allskreen&#8217;s expertise in the webtoon format and the development of software adapted to the digital transition of comic publishers.</p>


<p><strong>The acquisition of the company in 2022 by Ankama was a decisive step.</strong> For Allskreen, this acquisition marked a radical change in direction. The company shifted from a service provider and original creator model to that of an operational pillar of Ankama&#8217;s webtoon strategy, with the primary mission of &#8220;webtoonizing&#8221; the group&#8217;s vast catalog and that of its future partners. Rather than engaging in a lengthy, costly, and complex internal development process to master a new format and technology, the group chose to acquire an existing and proven structure. In doing so, Ankama not only purchased technology or software tools but also integrated a team of experts who had already demonstrated their competence by advising their own competitors. <strong>This operation allowed Ankama to significantly reduce its &#8220;time-to-market,&#8221; giving it the ability to launch a robust and credible offer much faster than if it had to start from scratch.</strong> In such a dynamic and competitive market, this speed advantage was crucial.</p>


<p><strong>On March 1, 2023, Allskreen was officially launched as Ankama&#8217;s webtoon platform.</strong> Available on multiple devices—smartphones (iOS and Android), tablets, and computers via the Ankama Launcher and the web—it made a strong impact from day one. The platform offered a substantial launch catalog, with over 50 series and more than 1000 episodes available, signaling serious ambition and preparation.</p>


<p>In 2025, Ankama launched the merger of Ankama Studio and Allskreen, meaning that Allskreen will cease to exist as an independent entity and everything it owns, including its business, debts, and projects, will be absorbed by Ankama Studio. Since Ankama Studio already owns Allskreen, this operation is relatively straightforward and does not require an exchange of shares or major changes. The merger is set to begin retroactively from October 1, 2024, even if the official documents will be signed later. Once this merger is complete, Allskreen will no longer exist as an independent entity. It is also important to note that Allskreen has accumulated debts exceeding its assets, with a deficit of approximately 88,000 euros. However, since Ankama Studio and Allskreen are part of the same group, this debt does not pose a major problem. This merger is a strategy to better organize its activities, simplify structures, and improve overall efficiency.</p>


<p><strong>Since January 2025, Allskreen has distinguished itself with an ambitious project: adapting iconic Franco-Belgian comics to the webtoon format</strong>, such as <em>Daemon</em> by Vincent Brugeas and Ronan Toulhoat (published by Le Lombard). This process involves transforming paper works into a vertical digital format, with about 60 panels per episode for 4 to 5 minutes of reading. <strong>Allskreen insists on not using artificial intelligence in these adaptations</strong>, highlighting human work supervised by authors and publishers. <strong>The application offers a vast library of over 2,000 episodes and 150 series.</strong> Alongside the enhancement of existing works, Allskreen has a strong ambition to become a hub for original European creation. The platform positions itself as active support for French and European authors, offering them a space to develop exclusive series.</p>


<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-66 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="512" data-id="14225" src="https://www.krozmotion.com/wp-content/uploads/2025/07/Hybrid_Allscreen-1024x512.jpg" alt="" class="wp-image-14225" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/Hybrid_Allscreen-1024x512.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/Hybrid_Allscreen-300x150.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/Hybrid_Allscreen.jpg 1400w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">&#8220;Hybrid&#8221; Label</figcaption></figure>

</figure>


<p></p>


<p>This strategy of original creation was reinforced in March 2025 with the launch of the <em>&#8220;Hybrid&#8221;</em> label. This label is not defined by genres but by an editorial approach focused on authors and themes that carry meaning for contemporary readers. The goal is to highlight a new generation of talents with &#8220;hybrid&#8221; graphic styles, nourished by multiple influences (manga, comics, animation). These works explore a common theme: the quest for identity and the difficulty of &#8220;finding one&#8217;s place in a society that struggles to accept them.&#8221; Around this thematic core revolve subjects like ecology, doubts about the future, or the transition to adulthood.</p>


<p>In March 2025, <strong>Allskreen celebrated its second anniversary, and three months later, Allskreen unveiled a new look.</strong> Since June 9, Allskreen&#8217;s new visual identity, closer to its values and in line with the arrival of the catalog of new partners, previously very focused on Ankama productions.</p>


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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee70d24d&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee70d24d" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="720" height="404" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14212" src="https://www.krozmotion.com/wp-content/uploads/2025/07/le-webtoon-par-allskreen-la-bande-dessine-de-demain-ezgif.com-crop.gif" alt="Allskreen's new visual identity" class="wp-image-14212"/><button
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</figure>


<p></p>


<p>As Hervé Créac&#8217;h, editorial manager of Allskreen, points out, <em>&#8220;We are grateful to Éditions du Lombard for favoring an original reading experience of some of their titles, with Daemon, unpublished, then with immensely popular titles like Thorgal. Their trust is based on the quality of the webtoons we have produced in close collaboration with the publisher&#8217;s editorial teams. Ankama has always liked building bridges between universes and formats, and this step is significant for us.&#8221;</em> This collaboration with renowned publishers like Le Lombard and Albin Michel shows Allskreen&#8217;s commitment to offering a unique and diverse reading experience.</p>


<p>Albin Michel with <em>Camp Coyote</em>, the whimsical adventures of an atypical summer camp, which Albin Michel launched on Allskreen on May 12, 2025. But that&#8217;s not all! Allskreen has also welcomed, since June 2, three other new titles oscillating between humor, fantasy, and science fiction: <em>Manon Stremon</em>, <em>Œil de Dragon</em>, and <em>Monstres 13</em>.</p>


<p>These partnerships operate on a principle of mutual legitimization and risk-sharing. <strong>For Allskreen and Ankama, associating with historic names like Le Lombard confers a classic credibility and prestige to their digital platform</strong>, while enriching it with high-profile content. For traditional publishers, this alliance offers a secure and technically mastered entry into the webtoon market, an area where their solo attempts have often been difficult. They benefit from Ankama&#8217;s digital expertise and engaged community, thus sharing the risks and costs of the digital transition. <strong>It is a symbiosis where the &#8220;old&#8221; bring heritage and catalog depth, and the &#8220;modern&#8221; bring digital expertise and the online community</strong>, creating a more robust hybrid offering to face international competition.</p>


<p>Furthermore, Allskreen does not merely offer existing content but also encourages original creation through contests and partnerships with art schools like Piktura. As Sébastien Herbaux of Piktura mentions, <em>&#8220;Students follow a very comprehensive program. They learn to use specialized software, such as Photoshop, Illustrator, Clip Studio Paint, Krita, and many others. They are introduced to digital coloring, cutting, and image creation, focusing on acquiring essential technical skills.&#8221;</em></p>


<p>To carry out this mission, <strong>Ankama has set up an internal studio</strong>, benefiting from the skills already present within the group. This studio is led by experienced professionals, such as the colorist Sébastien Lamirand, who supervises the team. Hervé Créac&#8217;h emphasizes the &#8220;artisanal&#8221; and creative dimension of this work, which categorically refuses the use of automated adaptations by artificial intelligence. The approach involves graphic artists and narrators who make artistic choices, with digital tools only serving to facilitate their work.</p>


<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-69 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large is-style-default wp-duotone-unset-68"><img loading="lazy" decoding="async" width="1024" height="576" data-id="14214" src="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-ANKAMADITIONSPrixAnkamaditionsLewebtoonselonAnkama-107-1024x576.png" alt="" class="wp-image-14214" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-ANKAMADITIONSPrixAnkamaditionsLewebtoonselonAnkama-107-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-ANKAMADITIONSPrixAnkamaditionsLewebtoonselonAnkama-107-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-ANKAMADITIONSPrixAnkamaditionsLewebtoonselonAnkama-107-1536x864.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-ANKAMADITIONSPrixAnkamaditionsLewebtoonselonAnkama-107.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">Hervé Créac&#8217;h, Editorial Manager of Allskreen</figcaption></figure>

</figure>


<p></p>


<p>Unlike some platforms like Naver Webtoon, which offer free access to many contents, <strong>Allskreen adopts an economic model based on the purchase of prepaid episode packs</strong>. This system allows users to unlock episodes at their own pace. Additionally, the first episode of each series is free to attract readers. This system is also integrated into the Pass Culture scheme, with an offer of 40 episodes for 14.99 €.</p>


<p>At the time of its launch, <strong>Allskreen deliberately chose not to offer a subscription model</strong>. Hervé Créac&#8217;h justified this decision by explaining that the catalog was not yet substantial enough to justify a monthly fee from users. <em>This caution also stems from Ankama&#8217;s experience in the video game sector, which gave the group a clear vision of the potential &#8220;pitfalls&#8221; of subscription models, particularly the pressure they exert on content production.</em> This system is relevant for a catalog under construction but could show its limits if the offer expands considerably. The question of introducing a subscription model or a hybrid offer could be reconsidered in the future.</p>


<p><strong>This flexibility is a psychological advantage for the consumer, who is not tied by a recurring commitment</strong>, and a strategic advantage for Allskreen. It allows the platform to focus on quality and deliver &#8220;a beautiful product,&#8221; an approach more in line with the pace of European creation, which is less industrialized than the Korean model.</p>


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<figure class="wp-block-image size-large is-style-default"><img loading="lazy" decoding="async" width="1024" height="559" data-id="14217" src="https://www.krozmotion.com/wp-content/uploads/2025/07/Capture-decran-2025-07-16-184118-1024x559.png" alt="" class="wp-image-14217" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/Capture-decran-2025-07-16-184118-1024x559.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/Capture-decran-2025-07-16-184118-300x164.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/Capture-decran-2025-07-16-184118.png 1488w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">AN APP COMPATIBLE WITH ALL YOUR DEVICES</figcaption></figure>

</figure>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<p>To celebrate its 20th anniversary, Ankama Éditions is launching its first open creation contest for everyone, until Friday, September 12, 2025, inclusive. Participants will have to create and then email five to 20 pages of comics or manga, or 50 webtoon panels, of a one-shot work inspired by Ankama&#8217;s 2025 theme: &#8220;Osamodas: Le Pacte Bestial.&#8221; The prize: publication in webtoon format exclusively on the Allskreen digital comic application, a sum of 1,000 euros, a unique trophy, and a visit to Ankama&#8217;s premises in Roubaix.</p>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<p><strong>The &#8220;webtoonization&#8221; of well-known and beloved titles by the general public (Thorgal, Radiant, Dofus) acts as a bridge.</strong> It constitutes a low-friction entry point for traditional comic and manga readers, inviting them to discover the webtoon format through universes already familiar to them. Once this audience is attracted and familiarized with the platform, <strong>original creations and the &#8220;Hybrid&#8221; label act as the destination.</strong> Allskreen then offers native, exclusive, and innovative content, unavailable elsewhere, which forges its own identity and builds long-term reader loyalty. This two-step approach allows both leveraging existing assets to acquire a solid user base and building a unique value proposition to ensure its longevity.</p>


<p><strong>Conclusion: The long-term success of Allskreen will depend on its ability to transform its &#8220;counter-current model&#8221; into a true &#8220;destination ecosystem&#8221; for European creation. Currently, its strategy is cleverly defensive and opportunistic: it differentiates itself to avoid direct confrontation and relies on its existing assets. To reach a new milestone, it must become an essential destination, not just an interesting alternative. This involves generating its own critical and commercial successes through the &#8220;Hybrid&#8221; label, works that will define a &#8220;European touch&#8221; of the webtoon that competitors cannot replicate. It also involves building a community of loyal creators by offering them attractive working conditions and remuneration, a major point of friction on competing platforms where contractual conditions are often criticized. If Allskreen becomes the place where European talents want to be published and where readers come to find stories they won&#8217;t find anywhere else, it will have succeeded in transforming its niche into a lasting fortress.</strong></p>


<p><em>Sources: Official website, press release, LinkedIn posts, and interviews on Otaku Manga and Comixtrip</em></p>

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		<title>Morshiken: what you need to know about Ankama’s new series</title>
		<link>https://www.krozmotion.com/en/2025/07/morshiken-what-you-need-to-know-about-ankamas-new-series/</link>
					<comments>https://www.krozmotion.com/en/2025/07/morshiken-what-you-need-to-know-about-ankamas-new-series/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Thu, 03 Jul 2025 18:41:58 +0000</pubDate>
				<category><![CDATA[Krozmotion]]></category>
		<category><![CDATA[vidéo]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14174</guid>

					<description><![CDATA[&#8220;Morshiken&#8221; is an animated series produced by Ankama Animations, directed by Tot and Malec. This project involves 15&#8230;]]></description>
										<content:encoded><![CDATA[
<p>&#8220;Morshiken&#8221; is an animated series produced by Ankama Animations, directed by Tot and Malec. This project involves 15 students selected from the top talents of the 11 e-artsup campuses, working full-time in a dedicated space within Ankama Animation. <em>&#8220;This is not just an observational internship, but a complete production, designed for them, with the same tools, the same constraints, and the same ambitions as any series from the studio.&#8221;</em></p>



<p>The students participate in all stages of creation: storyboarding, character design, compositing, set creation, and scriptwriting. They even benefited from a writing workshop with Tot.</p>



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<iframe loading="lazy" title="Ils créent leur propre série d&#039;animation chez Ankama &#x1f631; | e-artsup" width="1200" height="675" src="https://www.youtube.com/embed/L1CieqGyxrg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p></p>



<p>Presented in preview at the Annecy Festival from June 8 to 14, 2025, with a specific screening on June 12, the series was highlighted as an original and irreverent web series, intended for YouTube.</p>



<h2 class="wp-block-heading">Release Date:</h2>



<p><strong>No official release date has been revealed.</strong> <a href="https://www.krozmotion.com/en/2025/01/ankama-animations-tot-reveals-upcoming-projects-for-2025/" data-type="post" data-id="13028">The latest elements</a> indicate a release in 2025, but without precision. The lack of post-Annecy announcements suggests that the date could be revealed soon, perhaps during events like the Japan Expo.</p>



<h2 class="wp-block-heading">Plot and Style</h2>



<p>The plot (<a href="https://www.ankama.com/fr/animations/project-morshiken" target="_blank" rel="noreferrer noopener">source</a>) follows <em>&#8220;Morshiken, a struggling Sram, tries to manage his dungeon&#8230; A ruin so foul-smelling that anything with a nose (or a snout) prefers to avoid it. Broke and stuck in an endless spiral of failure, our hero desperately seeks to make his business work. Fortunately, he can count on SDF, a rapper Iop surprisingly wise (for an Iop).&#8221;</em></p>



<p>The series breaks the fourth wall (à la Deadpool), with elements of absurd comedy, adventure, and parody, revisiting the Dofus universe with a satirical touch. The tone is described as more adult, with themes like the quest for an ultimate goal and irreverence.</p>



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<p></p>



<p>The first episode, &#8220;This is my dungeon,&#8221; <em>screened at the Annecy Festival and will be available again at the Japan Expo</em>, introduces Morshiken, an ambitious but disillusioned character who has dreamed since childhood of owning a five-star dungeon, with a statuette in his likeness and a ritual where visitors will chant his name <em>Morshiken</em> with reverence. However, reality is far from his aspirations: his dungeon is in ruins, infested with rats, foul-smelling, and far from the prestigious place he imagined. Morshiken expresses his frustration at the deplorable state of his domain and doubts his ability to restore it.</p>



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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee7239d4&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee7239d4" class="wp-block-image size-large wp-lightbox-container"><img loading="lazy" decoding="async" width="1024" height="576" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="13846" src="https://www.krozmotion.com/wp-content/uploads/2025/06/VS-YouTube-WAKFUS5WELSHSHEDARetMORSHIKENenavant-premireauFestivaldAnnecy-319-1024x576.png" alt="" class="wp-image-13846" srcset="https://www.krozmotion.com/wp-content/uploads/2025/06/VS-YouTube-WAKFUS5WELSHSHEDARetMORSHIKENenavant-premireauFestivaldAnnecy-319-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/06/VS-YouTube-WAKFUS5WELSHSHEDARetMORSHIKENenavant-premireauFestivaldAnnecy-319-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/06/VS-YouTube-WAKFUS5WELSHSHEDARetMORSHIKENenavant-premireauFestivaldAnnecy-319-1536x864.png 1536w, https://www.krozmotion.com/wp-content/uploads/2025/06/VS-YouTube-WAKFUS5WELSHSHEDARetMORSHIKENenavant-premireauFestivaldAnnecy-319.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><button
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<p></p>



<p>The episode takes on a humorous and self-critical tone when Morshiken meets a character nicknamed <em>&#8220;SDF&#8221;</em>, an exuberant rapper who seems to be imposed by the production for reasons of <em>&#8220;subsidies&#8221;</em> and narrative appeal. SDF annoys <em>Morshiken</em> with his provocative behavior and his improvised rap, which criticizes their precarious situation while aiming to <em>&#8220;go viral&#8221;</em>. Despite their differences, the two characters share a comic dynamic, marked by sarcastic exchanges and crude humor.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-73 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee724301&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee724301" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="1198" height="673" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14151" src="https://www.krozmotion.com/wp-content/uploads/2025/07/4.jpg" alt="Source: Ankama Animations" class="wp-image-14151" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/4.jpg 1198w, https://www.krozmotion.com/wp-content/uploads/2025/07/4-300x169.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/4-1024x575.jpg 1024w" sizes="auto, (max-width: 1198px) 100vw, 1198px" /><button
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee723e9e&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee723e9e" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1814" height="1019" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14154" src="https://www.krozmotion.com/wp-content/uploads/2025/07/1.jpg" alt="" class="wp-image-14154" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/1.jpg 1814w, https://www.krozmotion.com/wp-content/uploads/2025/07/1-300x169.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/1-1024x575.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/1-1536x863.jpg 1536w" sizes="auto, (max-width: 1814px) 100vw, 1814px" /><button
			class="lightbox-trigger"
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			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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</figure>



<p></p>



<p><em>Morshiken</em> learns that he was tricked by an individual with a bad reputation, who sold him a dungeon in poor condition. The latter, known for being <em>&#8220;the biggest fool in the region&#8221;</em>, admits to scamming him while Morshiken was drunk. As the situation worsens, the seller is abruptly killed, making any refund impossible.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-74 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee7247a7&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee7247a7" class="wp-block-image size-full is-style-default wp-lightbox-container"><img loading="lazy" decoding="async" width="800" height="450" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14163" src="https://www.krozmotion.com/wp-content/uploads/2025/07/AnkamaAnimations-04s-ezgif.com-video-to-gif-converter.gif" alt="" class="wp-image-14163"/><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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</figure>



<p></p>



<p>Demoralized, Morshiken is about to give up. SDF reminds him, breaking the fourth wall, that if he gives up, <em>&#8220;there will be no series&#8221;</em> and thus, no more Morshiken. Resigned, they decide to renovate the dungeon. To do this, they need monsters, and as luck would have it, they spot a <em>&#8220;monster market&#8221;</em> nearby. The episode ends with their decision to go there to buy creatures, launch their dungeon, and finally make <em>&#8220;some cash and get views&#8221;</em>.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-75 is-layout-flex wp-block-gallery-is-layout-flex">
<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee724c27&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee724c27" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1198" height="671" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14150" src="https://www.krozmotion.com/wp-content/uploads/2025/07/5.jpg" alt="" class="wp-image-14150" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/5.jpg 1198w, https://www.krozmotion.com/wp-content/uploads/2025/07/5-300x168.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/5-1024x574.jpg 1024w" sizes="auto, (max-width: 1198px) 100vw, 1198px" /><button
			class="lightbox-trigger"
			type="button"
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			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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<figure data-wp-context="{&quot;imageId&quot;:&quot;69832ee724fe1&quot;}" data-wp-interactive="core/image" data-wp-key="69832ee724fe1" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1198" height="671" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" data-id="14149" src="https://www.krozmotion.com/wp-content/uploads/2025/07/6.jpg" alt="" class="wp-image-14149" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/6.jpg 1198w, https://www.krozmotion.com/wp-content/uploads/2025/07/6-300x168.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/6-1024x574.jpg 1024w" sizes="auto, (max-width: 1198px) 100vw, 1198px" /><button
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			aria-haspopup="dialog"
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			data-wp-on--click="actions.showLightbox"
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			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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</figure>



<p></p>



<p>The script parodies the clichés of fantasy universes and <em>shonen</em>. The dialogue is filled with slang and modern references. The characters talk about <em>&#8220;making dirty money&#8221;</em>, <em>&#8220;cash&#8221;</em>, inflation, and one of the heroes is a rapper who wants to <em>&#8220;blow up the audience&#8221;</em>. This constant shift between the medieval-fantasy setting and contemporary language is a major source of comedy.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-76 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" data-id="14144" src="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-121.png" alt="" class="wp-image-14144" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-121.png 1920w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-121-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-121-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-121-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption class="wp-element-caption">WIP</figcaption></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="995" height="636" data-id="14146" src="https://www.krozmotion.com/wp-content/uploads/2025/07/GfJt6OWW4AA9ewR.jpg" alt="" class="wp-image-14146" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/GfJt6OWW4AA9ewR.jpg 995w, https://www.krozmotion.com/wp-content/uploads/2025/07/GfJt6OWW4AA9ewR-300x192.jpg 300w" sizes="auto, (max-width: 995px) 100vw, 995px" /><figcaption class="wp-element-caption">WIP</figcaption></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="2048" height="945" data-id="14147" src="https://www.krozmotion.com/wp-content/uploads/2025/07/Go5jAJ2WgAEWZrJ.jpg" alt="" class="wp-image-14147" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/Go5jAJ2WgAEWZrJ.jpg 2048w, https://www.krozmotion.com/wp-content/uploads/2025/07/Go5jAJ2WgAEWZrJ-300x138.jpg 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/Go5jAJ2WgAEWZrJ-1024x473.jpg 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/Go5jAJ2WgAEWZrJ-1536x709.jpg 1536w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /><figcaption class="wp-element-caption">WIP</figcaption></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" data-id="14145" src="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-113.png" alt="" class="wp-image-14145" srcset="https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-113.png 1920w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-113-300x169.png 300w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-113-1024x576.png 1024w, https://www.krozmotion.com/wp-content/uploads/2025/07/VS-YouTube-IlscrentleurpropresriedanimationchezAnkamae-artsup-113-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption class="wp-element-caption">WIP</figcaption></figure>
</figure>



<p></p>



<h2 class="wp-block-heading">Series Format</h2>



<p><strong>The series consists of 13 episodes of 10 minutes each</strong> and will probably have only one season as it is a student project, but the idea could be reproduced in the future if the audience is receptive.</p>



<h2 class="wp-block-heading">Casting</h2>



<p><em>No information on the casting, including voice actors, has been revealed in the consulted sources, including Ankama&#8217;s official sites, press articles, and online discussions.</em> This is probably due to the fact that the series is still in the promotion phase before its release, and these details could be announced later. However, we can recognize the voice of Malec?</p>



<h2 class="wp-block-heading">Broadcast</h2>



<p><strong>Likely broadcast in 2025 on YouTube, but no exact date has been announced.</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The series promises to be an original addition to the Ankama universe. The article will be regularly updated with the latest information. Feel free to share your reactions in the comments!</h2>
]]></content:encoded>
					
					<wfw:commentRss>https://www.krozmotion.com/en/2025/07/morshiken-what-you-need-to-know-about-ankamas-new-series/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Opinion Piece : Ankama Animations x Love, Death &#038; Robots</title>
		<link>https://www.krozmotion.com/en/2025/06/opinion-piece-ankama-animations-x-love-death-robots/</link>
					<comments>https://www.krozmotion.com/en/2025/06/opinion-piece-ankama-animations-x-love-death-robots/#respond</comments>
		
		<dc:creator><![CDATA[hiper-tofu]]></dc:creator>
		<pubDate>Sat, 28 Jun 2025 12:44:36 +0000</pubDate>
				<category><![CDATA[Krozmotion]]></category>
		<guid isPermaLink="false">https://www.krozmotion.com/?p=14043</guid>

					<description><![CDATA[The landscape of adult animation has taken a new breath in recent years, particularly thanks to bold and&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>The landscape of adult animation has taken a new breath in recent years, particularly thanks to bold and visually stunning anthology formats like <em>Love, Death &amp; Robots</em> on Netflix or more recently <em>Secret Level</em> on Prime Video.</strong></p>


<div class="wp-block-image is-style-default">
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			data-wp-on--click="actions.showLightbox"
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<p></p>



<p>Imagine for a moment: an episode of <em>Love, Death &amp; Robots</em> or <em>Secret Level</em> bearing the visual and narrative touch of Ankama Animations. This idea, though hypothetical, is mouthwatering. Ankama has proven over the years that it masters the art of combining vibrant aesthetics, epic stories, and a touch of inimitable humor. So, why not dream of a collaboration with these animated anthologies that push the boundaries of creativity?</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-77 is-layout-flex wp-block-gallery-is-layout-flex">
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<p><em>Love, Death &amp; Robots</em>, with its standalone episodes exploring science fiction, horror, and fantasy, is an ideal showcase for the diversity of animation styles. Each episode is a blank canvas given to studios from around the world, from Blur Studio to more independent teams. Ankama, with its manga-inspired style but deeply rooted in its own identity, could bring a unique freshness. Think of the dreamlike landscapes of the World of Twelve, the vibrant colors, and the character designs that oscillate between elegance and eccentricity. An episode directed by Ankama could plunge us into a futuristic fable where steampunk deities clash in a universe at the crossroads of <em>Wakfu</em> and <em>Blade Runner</em>.</p>


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<p>Now, this is exactly what <em>Love, Death &amp; Robots</em> and <em>Secret Level</em> are looking for: a diversity of styles, genres, and tones, carried by animation talents from different horizons.</p>



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<p>On its side, <em>Secret Level</em>, which adapts video game universes into animated short films, offers an equally exciting playground. Ankama has already proven with <em>Dofus: Book 1 &#8211; Julith</em> its ability to create immersive stories drawn from its own video game universe. Why not imagine an episode inspired by a fictional game or even an existing title, reinterpreted in the Ankama style? What form would it take? Would it be a story set in an unexplored corner of the Krosmoz, accessible without prior knowledge, offering a more mature or horrific facet of this universe? Especially since <a href="https://www.krozmotion.com/en/2025/01/ankama-animations-tot-reveals-upcoming-projects-for-2025/" data-type="post" data-id="13028">Ankama will try with a mini-series <em>Morshiken</em> (scheduled for release this year on YouTube)</a> that does not break the codes of animation, but aims to &#8220;break the fourth wall&#8221; like Deadpool. Or perhaps a completely original story, created specifically for the anthology, allowing Ankama to experiment with a new genre while retaining its unique graphic style? An episode directed by Ankama could explore a forgotten legend, the tragic fate of a secondary character, an extremely stylized battle scene, or even a simple poetic or wild slice of life in an unusual setting, all with that fluidity of animation and artistic direction that is uniquely theirs. It would be an exceptional showcase for the French studio on a global scale, placing it alongside animation giants and emerging talents.</p>



<p>What makes <em>Love, Death &amp; Robots</em> and <em>Secret Level</em> so captivating are their condensed, often provocative stories that blend action, emotion, and unexpected twists. Ankama excels in this area. Its series like <em>Wakfu</em> know how to balance epic narratives with moments of intimacy, while slipping deep themes under accessible appearances. We have already been treated to OVA for <em>Wakfu</em> like <em>Ogrest, the legend</em> or <em>Noximilien the clockmaker</em> with very dark stories that make you think, nevertheless, the DA of these OVA had been delegated to other studios (Japanese for example). The new Ankama series in the <em>Dofus</em> universe, <a href="https://www.krozmotion.com/en/2025/04/welsh-shedar-everything-you-need-to-know-date-broadcast-financing-etc/" data-type="post" data-id="13700"><em>Welsh &amp; Shedar</em>, will return in 2026, after the project was abandoned in 2012</a>. This one will be directed by a Japanese studio, but scripted and produced by the French studio. The series will adopt a typically Japanese anime DA.</p>



<p>Ankama is not a giant like Pixar or DreamWorks, and that is precisely what makes it a perfect candidate for these anthologies. <em>Love, Death &amp; Robots</em> and <em>Secret Level</em> value unique voices, those that dare to step off the beaten path. The Roubaix studio, with its independent DNA and its community of passionate fans, could bring a welcome European perspective to these series dominated by Anglo-Saxon or Asian studios.</p>



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<p>The episodes, ranging from 5 to 17 minutes, go from classic 2D to photorealistic 3D. This suggests very variable costs per episode, probably between $500,000 and several million dollars per episode, depending on the complexity of the animation and the studio involved. For example, photorealistic episodes like <em>Beyond the Aquila Rift</em> require significant technical resources, while 2D episodes, like <em>Zima Blue</em>, might be less expensive.</p>



<p>Of course, this is just a dream, an idea thrown on paper. Production constraints, schedules, and real opportunities are all factors that make such a project complex to achieve. But the exercise of thinking about this potential collaboration is stimulating in itself. No statement announces such a collaboration, and Ankama is probably busy developing its own projects, like the fifth season of <em>Wakfu</em> or new series. However, the idea of an Ankama-signed episode in <em>Love, Death &amp; Robots</em> or <em>Secret Level</em> is too seductive not to be shared. These series thrive on their ability to surprise, to marry bold artistic visions with stories that leave a mark. Ankama, with its rich universe and know-how, has everything to leave a memorable imprint.</p>



<p>So, to you, Tim Miller, David Fincher, and Netflix, or Amazon Prime Video: what if you gave Ankama a chance? A 15-minute episode could be enough to thrill millions of viewers and prove, once again, that French animation has its place among the greatest. Seeing Ankama appear in the credits of an episode would be a landmark event. Let&#8217;s hope that, perhaps one day, this simple idea can make its way and come to fruition on screen. The creative potential is immense.</p>



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